CMDR _IJN_Akagi profile
(Imperial Cutter)
Federation: Midshipman
Empire: King
Balance |
|
---|---|
Current assets | 2 140 408 967 cr |
Credits spent on ships | 462 220 720 cr |
Credits spent on outfitting | 1 462 244 684 cr |
Credits spent on repairs | 6 390 222 cr |
Credits spent on fuel | 194 577 cr |
Credits spent on munitions | 241 554 cr |
Insurance claims | 13 |
Total claim costs | 15 352 944 cr |
Combat |
|
Bounties claimed | 2 343 |
Profit from bounties | 152 588 732 cr |
Combat bonds | 110 |
Profit from combat bonds | 3 473 721 cr |
Assassinations | 1 |
Profit from assassinations | 492 499 cr |
Highest single reward | 480 460 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 41 |
Lifetime fines value | 16 070 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 18 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 37 991 cr |
Commodities smuggled | 32 |
Average profit | 3 799 cr |
Highest single transaction | 23 530 cr |
Trading |
|
Market network | 89 |
Trading profit | 23 411 259 cr |
Commodities traded | 26 332 |
Average profit | 48 072 cr |
Highest single transaction | 1 390 608 cr |
Mining |
|
Profits from mining | 6 876 531 cr |
Minerals refined | 301 |
Materials collected | 4 878 |
Exploration |
|
Systems visited | 1 650 |
Profits from exploration | 125 117 896 cr |
Level 2 detailed scans | 959 |
Level 3 detailed scans | 2 672 |
Highest payout | 3 827 164 cr |
Total hyperspace distance | 52 439 ly |
Total hyperspace jumps | 2 346 |
Max distance from start | 12 599,80 ly |
Max distance from Sol | 12 667,16 ly |
Max distance from Colonia | 22 553,75 ly |
Approximate time played | 3W 11H 45M |
Passengers |
|
Total bulk passengers delivered | 1 022 |
Total VIPs delivered | 249 |
Total delivered | 1 271 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 59 984 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 359 |
Grade 1 upgrades generated | 110 |
Grade 2 upgrades generated | 82 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 44 |
Multi-Crew |
|
Total time in multi-crew | 5H 19M 55S |
Time in gunner role | 9H 15M 20S |
Time in fighter con role | 20M 10S |
Total credits accrued | 1 067 220 cr |
Total fines accrued | 365 656 cr |