CMDR _RUKUS_ profile
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8 770 842 959 cr |
Credits spent on ships | 1 855 820 078 cr |
Credits spent on outfitting | 5 002 883 845 cr |
Credits spent on repairs | 51 696 377 cr |
Credits spent on fuel | 432 745 cr |
Credits spent on munitions | 3 033 784 cr |
Insurance claims | 56 |
Total claim costs | 374 292 161 cr |
Combat |
|
Bounties claimed | 1 322 |
Profit from bounties | 78 170 578 cr |
Combat bonds | 3 450 |
Profit from combat bonds | 113 670 692 cr |
Assassinations | 1 |
Profit from assassinations | 412 643 cr |
Highest single reward | 461 900 cr |
Skimmers killed | 155 |
Crime |
|
Fines issued | 244 |
Lifetime fines value | 213 630 cr |
Bounties received/earned | 457 |
Lifetime bounty value | 484 185 cr |
Highest bounty issued | 10 420 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 56 645 cr |
Commodities smuggled | 43 |
Average profit | 6 294 cr |
Highest single transaction | 16 899 cr |
Trading |
|
Market network | 87 |
Trading profit | 70 979 460 cr |
Commodities traded | 20 021 |
Average profit | 133 671 cr |
Highest single transaction | 2 091 264 cr |
Mining |
|
Profits from mining | 701 621 cr |
Minerals refined | 583 |
Materials collected | 19 467 |
Exploration |
|
Systems visited | 35 603 |
Profits from exploration | 4 395 479 717 cr |
Level 2 detailed scans | 2 831 |
Level 3 detailed scans | 18 214 |
Highest payout | 5 866 052 cr |
Total hyperspace distance | 1 323 756 ly |
Total hyperspace jumps | 37 777 |
Max distance from start | 65 302,00 ly |
Max distance from Sol | 65 359,00 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 13W 6D 12H 55M |
Passengers |
|
Total bulk passengers delivered | 11 949 |
Total VIPs delivered | 5 366 |
Total delivered | 17 315 |
Total ejected | 75 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 137 043 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 231 |
Grade 1 upgrades generated | 144 |
Grade 2 upgrades generated | 177 |
Grade 3 upgrades generated | 316 |
Grade 4 upgrades generated | 263 |
Grade 5 upgrades generated | 331 |
Crew |
|
Crew credits earned | 516 965 926 cr |
Crew hired | 10 |
Crew fired | 6 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 10H 35M 41S |
Time in gunner role | 3M 41S |