CMDR Keyman26 profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 332 951 615 cr |
Credits spent on ships | 451 548 960 cr |
Credits spent on outfitting | 959 763 323 cr |
Credits spent on repairs | 8 241 761 cr |
Credits spent on fuel | 306 463 cr |
Credits spent on munitions | 1 301 529 cr |
Insurance claims | 25 |
Total claim costs | 25 563 136 cr |
Combat |
|
Bounties claimed | 6 684 |
Profit from bounties | 252 547 307 cr |
Combat bonds | 127 |
Profit from combat bonds | 3 395 060 cr |
Assassinations | 12 |
Profit from assassinations | 1 994 301 cr |
Highest single reward | 319 800 cr |
Skimmers killed | 52 |
Crime |
|
Fines issued | 83 |
Lifetime fines value | 990 749 cr |
Bounties received/earned | 189 |
Lifetime bounty value | 136 330 cr |
Highest bounty issued | 14 200 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 110 903 cr |
Commodities smuggled | 41 |
Average profit | 8 531 cr |
Highest single transaction | 46 935 cr |
Trading |
|
Market network | 134 |
Trading profit | 19 160 399 cr |
Commodities traded | 9 951 |
Average profit | 58 416 cr |
Highest single transaction | 1 048 320 cr |
Mining |
|
Profits from mining | 4 734 946 cr |
Minerals refined | 562 |
Materials collected | 12 507 |
Exploration |
|
Systems visited | 3 039 |
Profits from exploration | 233 698 660 cr |
Level 2 detailed scans | 1 831 |
Level 3 detailed scans | 2 297 |
Highest payout | 3 038 685 cr |
Total hyperspace distance | 104 281 ly |
Total hyperspace jumps | 4 792 |
Max distance from start | 5 404,45 ly |
Max distance from Sol | 5 335,12 ly |
Max distance from Colonia | 27 324,89 ly |
Approximate time played | 5W 3D 1H 27M |
Passengers |
|
Total bulk passengers delivered | 96 |
Total VIPs delivered | 3 598 |
Total delivered | 3 694 |
Total ejected | 69 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 294 977 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 083 |
Grade 1 upgrades generated | 207 |
Grade 2 upgrades generated | 197 |
Grade 3 upgrades generated | 276 |
Grade 4 upgrades generated | 224 |
Grade 5 upgrades generated | 179 |
Crew |
|
Crew credits earned | 117 860 059 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 50M 21S |
Time in gunner role | 6M 16S |
Time in fighter con role | 17M 48S |
Total credits accrued | 831 281 cr |