CMDR IGAGURI profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 915 351 655 cr |
Credits spent on ships | 1 426 783 122 cr |
Credits spent on outfitting | 2 518 524 354 cr |
Credits spent on repairs | 6 256 261 cr |
Credits spent on fuel | 328 323 cr |
Credits spent on munitions | 1 419 054 cr |
Insurance claims | 18 |
Total claim costs | 68 976 542 cr |
Combat |
|
Bounties claimed | 1 216 |
Profit from bounties | 103 414 832 cr |
Combat bonds | 479 |
Profit from combat bonds | 17 426 020 cr |
Assassinations | 8 |
Profit from assassinations | 3 994 480 cr |
Highest single reward | 914 879 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 269 940 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 6 100 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8 838 cr |
Commodities smuggled | 18 |
Average profit | 737 cr |
Highest single transaction | 3 792 cr |
Trading |
|
Market network | 74 |
Trading profit | 270 136 496 cr |
Commodities traded | 17 377 |
Average profit | 989 511 cr |
Highest single transaction | 74 770 368 cr |
Mining |
|
Profits from mining | 226 001 262 cr |
Minerals refined | 1 425 |
Materials collected | 13 177 |
Exploration |
|
Systems visited | 21 461 |
Profits from exploration | 3 292 732 158 cr |
Level 2 detailed scans | 63 544 |
Level 3 detailed scans | 68 703 |
Highest payout | 12 130 621 cr |
Total hyperspace distance | 933 543 ly |
Total hyperspace jumps | 23 216 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 49 613,81 ly |
Approximate time played | 13W 1D 16H 7M |
Passengers |
|
Total bulk passengers delivered | 7 628 |
Total VIPs delivered | 89 |
Total delivered | 7 717 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 50 496 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 771 |
Grade 1 upgrades generated | 282 |
Grade 2 upgrades generated | 228 |
Grade 3 upgrades generated | 300 |
Grade 4 upgrades generated | 340 |
Grade 5 upgrades generated | 621 |
Crew |
|
Crew credits earned | 28 159 208 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 56M 50S |
Time in gunner role | 1H 33M 40S |
Time in fighter con role | 11M 11S |
Total credits accrued | 76 286 cr |