CMDR KP78 profile
(Krait Phantom)
Federation: Petty Officer
Empire: Serf
Balance |
|
---|---|
Current assets | 1 697 490 755 cr |
Credits spent on ships | 1 207 970 821 cr |
Credits spent on outfitting | 1 319 763 869 cr |
Credits spent on repairs | 5 906 229 cr |
Credits spent on fuel | 176 897 cr |
Credits spent on munitions | 3 150 216 cr |
Insurance claims | 76 |
Total claim costs | 185 170 619 cr |
Combat |
|
Bounties claimed | 913 |
Profit from bounties | 30 888 630 cr |
Combat bonds | 91 |
Profit from combat bonds | 932 200 cr |
Assassinations | 7 |
Profit from assassinations | 4 387 169 cr |
Highest single reward | 435 774 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 115 |
Lifetime fines value | 111 244 cr |
Bounties received/earned | 41 |
Lifetime bounty value | 29 978 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 169 473 cr |
Commodities smuggled | 89 |
Average profit | 11 298 cr |
Highest single transaction | 41 896 cr |
Trading |
|
Market network | 79 |
Trading profit | 944 254 401 cr |
Commodities traded | 20 881 |
Average profit | 1 923 125 cr |
Highest single transaction | 58 068 395 cr |
Mining |
|
Profits from mining | 904 837 456 cr |
Minerals refined | 2 872 |
Materials collected | 15 570 |
Exploration |
|
Systems visited | 5 948 |
Profits from exploration | 914 508 532 cr |
Level 2 detailed scans | 12 714 |
Level 3 detailed scans | 16 250 |
Highest payout | 10 016 999 cr |
Total hyperspace distance | 299 562 ly |
Total hyperspace jumps | 7 589 |
Max distance from start | 53 570,96 ly |
Max distance from Sol | 53 640,48 ly |
Max distance from Colonia | 34 479,51 ly |
Approximate time played | 7W 4D 14H 38M |
Passengers |
|
Total bulk passengers delivered | 222 |
Total VIPs delivered | 16 |
Total delivered | 238 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 83 |
Total profit | 1 055 707 cr |
Total rescue transactions | 52 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 784 |
Grade 1 upgrades generated | 628 |
Grade 2 upgrades generated | 455 |
Grade 3 upgrades generated | 413 |
Grade 4 upgrades generated | 237 |
Grade 5 upgrades generated | 51 |
Crew |
|
Crew credits earned | 6 546 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 8M 34S |
Time in gunner role | 19S |