CMDR Kordred profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 842 148 304 cr |
Credits spent on ships | 831 338 609 cr |
Credits spent on outfitting | 2 864 946 903 cr |
Credits spent on repairs | 17 590 749 cr |
Credits spent on fuel | 592 636 cr |
Credits spent on munitions | 2 116 922 cr |
Insurance claims | 46 |
Total claim costs | 228 136 929 cr |
Combat |
|
Bounties claimed | 3 349 |
Profit from bounties | 80 063 562 cr |
Combat bonds | 3 228 |
Profit from combat bonds | 77 521 841 cr |
Assassinations | 68 |
Profit from assassinations | 26 871 861 cr |
Highest single reward | 567 373 cr |
Skimmers killed | 1 073 |
Crime |
|
Fines issued | 79 |
Lifetime fines value | 331 663 cr |
Bounties received/earned | 677 |
Lifetime bounty value | 1 205 480 cr |
Highest bounty issued | 173 300 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 296 901 cr |
Commodities smuggled | 480 |
Average profit | 162 113 cr |
Highest single transaction | 988 650 cr |
Trading |
|
Market network | 158 |
Trading profit | 14 582 341 776 cr |
Commodities traded | 94 836 |
Average profit | 18 962 733 cr |
Highest single transaction | 844 280 832 cr |
Mining |
|
Profits from mining | 14 332 908 712 cr |
Minerals refined | 12 815 |
Materials collected | 67 297 |
Exploration |
|
Systems visited | 18 592 |
Profits from exploration | 1 182 273 869 cr |
Level 2 detailed scans | 11 998 |
Level 3 detailed scans | 16 684 |
Highest payout | 13 816 470 cr |
Total hyperspace distance | 940 776 ly |
Total hyperspace jumps | 23 316 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 12W 4D 10H 51M |
Passengers |
|
Total bulk passengers delivered | 99 |
Total VIPs delivered | 8 |
Total delivered | 107 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 42 |
Total profit | 655 648 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4 824 |
Grade 1 upgrades generated | 385 |
Grade 2 upgrades generated | 512 |
Grade 3 upgrades generated | 710 |
Grade 4 upgrades generated | 953 |
Grade 5 upgrades generated | 2 264 |
Crew |
|
Crew credits earned | 583 964 834 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 42M 52S |
Time in gunner role | 3H 8M 11S |
Total credits accrued | 103 467 cr |