CMDR Rocky Balboa profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 508 439 573 cr |
Credits spent on ships | 1 086 369 094 cr |
Credits spent on outfitting | 4 357 282 252 cr |
Credits spent on repairs | 47 374 268 cr |
Credits spent on fuel | 1 695 114 cr |
Credits spent on munitions | 6 961 333 cr |
Insurance claims | 29 |
Total claim costs | 231 370 295 cr |
Combat |
|
Bounties claimed | 12 552 |
Profit from bounties | 530 020 076 cr |
Combat bonds | 1 980 |
Profit from combat bonds | 53 075 420 cr |
Assassinations | 468 |
Profit from assassinations | 439 665 538 cr |
Highest single reward | 460 822 cr |
Skimmers killed | 357 |
Crime |
|
Fines issued | 496 |
Lifetime fines value | 2 278 551 cr |
Bounties received/earned | 296 |
Lifetime bounty value | 197 750 cr |
Highest bounty issued | 13 515 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 2 246 377 cr |
Commodities smuggled | 347 |
Average profit | 37 440 cr |
Highest single transaction | 547 680 cr |
Trading |
|
Market network | 313 |
Trading profit | 234 653 452 cr |
Commodities traded | 92 260 |
Average profit | 139 675 cr |
Highest single transaction | 10 377 440 cr |
Mining |
|
Profits from mining | 5 821 095 cr |
Minerals refined | 725 |
Materials collected | 32 312 |
Exploration |
|
Systems visited | 4 936 |
Profits from exploration | 157 503 193 cr |
Level 2 detailed scans | 13 549 |
Level 3 detailed scans | 25 226 |
Highest payout | 3 038 685 cr |
Total hyperspace distance | 178 568 ly |
Total hyperspace jumps | 11 960 |
Max distance from start | 5 097,67 ly |
Max distance from Sol | 16 703,84 ly |
Max distance from Colonia | 22 729,97 ly |
Approximate time played | 13W 2D 15H 12M |
Passengers |
|
Total bulk passengers delivered | 2 986 |
Total VIPs delivered | 840 |
Total delivered | 3 826 |
Total ejected | 258 |
Search and Rescue |
|
Total items rescued | 334 |
Total profit | 4 608 389 cr |
Total rescue transactions | 89 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 806 |
Grade 1 upgrades generated | 234 |
Grade 2 upgrades generated | 184 |
Grade 3 upgrades generated | 344 |
Grade 4 upgrades generated | 368 |
Grade 5 upgrades generated | 676 |
Crew |
|
Crew credits earned | 625 795 881 cr |
Crew hired | 11 |
Crew fired | 5 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 3H 5M 13S |
Time in gunner role | 8M 8S |