CMDR cdspace profile
(Anaconda)
Federation: Lieutenant
Empire: Count
Balance |
|
---|---|
Current assets | 2 997 598 171 cr |
Credits spent on ships | 347 927 822 cr |
Credits spent on outfitting | 343 822 935 cr |
Credits spent on repairs | 3 441 610 cr |
Credits spent on fuel | 71 049 cr |
Credits spent on munitions | 132 745 cr |
Insurance claims | 16 |
Total claim costs | 64 827 506 cr |
Combat |
|
Bounties claimed | 71 |
Profit from bounties | 7 534 208 cr |
Combat bonds | 2 |
Profit from combat bonds | 425 607 cr |
Assassinations | 25 |
Profit from assassinations | 16 485 707 cr |
Highest single reward | 457 559 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 855 475 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 16 600 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 9 524 cr |
Commodities smuggled | 2 |
Average profit | 9 524 cr |
Highest single transaction | 9 524 cr |
Trading |
|
Market network | 109 |
Trading profit | 967 739 999 cr |
Commodities traded | 61 538 |
Average profit | 2 580 640 cr |
Highest single transaction | 236 547 520 cr |
Mining |
|
Profits from mining | 4 191 011 cr |
Minerals refined | 256 |
Materials collected | 3 969 |
Exploration |
|
Systems visited | 20 391 |
Profits from exploration | 1 823 429 974 cr |
Level 2 detailed scans | 80 444 |
Level 3 detailed scans | 80 441 |
Highest payout | 7 599 530 cr |
Total hyperspace distance | 1 000 424 ly |
Total hyperspace jumps | 21 913 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 48 618,86 ly |
Approximate time played | 11W 5D 1H 30M |
Passengers |
|
Total bulk passengers delivered | 223 |
Total VIPs delivered | 132 |
Total delivered | 355 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 756 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 319 |
Grade 1 upgrades generated | 110 |
Grade 2 upgrades generated | 80 |
Grade 3 upgrades generated | 66 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 23 |
Crew |
|
Crew credits earned | 1 949 208 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 15M 30S |
Time in gunner role | 21M 6S |