CMDR Xeres profile
(Type-10 Defender)
Federation: Lt. Commander
Empire: Prince
Balance |
|
---|---|
Current assets | 4 554 828 377 cr |
Credits spent on ships | 1 754 466 142 cr |
Credits spent on outfitting | 7 131 979 533 cr |
Credits spent on repairs | 29 330 227 cr |
Credits spent on fuel | 1 979 491 cr |
Credits spent on munitions | 6 064 299 cr |
Insurance claims | 53 |
Total claim costs | 102 699 002 cr |
Combat |
|
Bounties claimed | 1 698 |
Profit from bounties | 50 906 730 cr |
Combat bonds | 844 |
Profit from combat bonds | 23 603 675 cr |
Assassinations | 57 |
Profit from assassinations | 7 572 537 cr |
Highest single reward | 290 107 cr |
Skimmers killed | 1 445 |
Crime |
|
Fines issued | 317 |
Lifetime fines value | 1 857 779 cr |
Bounties received/earned | 1 571 |
Lifetime bounty value | 2 488 255 cr |
Highest bounty issued | 195 500 cr |
Smuggling |
|
Black market network | 64 |
Black market profit | 18 584 779 cr |
Commodities smuggled | 7 271 |
Average profit | 66 612 cr |
Highest single transaction | 1 673 406 cr |
Trading |
|
Market network | 438 |
Trading profit | 2 427 428 873 cr |
Commodities traded | 324 638 |
Average profit | 746 671 cr |
Highest single transaction | 358 086 400 cr |
Mining |
|
Profits from mining | 2 185 165 373 cr |
Minerals refined | 33 165 |
Materials collected | 25 652 |
Exploration |
|
Systems visited | 22 176 |
Profits from exploration | 378 655 962 cr |
Level 2 detailed scans | 13 437 |
Level 3 detailed scans | 153 873 |
Highest payout | 3 191 501 cr |
Total hyperspace distance | 720 478 ly |
Total hyperspace jumps | 28 187 |
Max distance from start | 44 578,15 ly |
Max distance from Sol | 44 799,13 ly |
Max distance from Colonia | 30 349,53 ly |
Approximate time played | 15W 2D 9H 37M |
Passengers |
|
Total bulk passengers delivered | 1 414 |
Total VIPs delivered | 734 |
Total delivered | 2 148 |
Total ejected | 28 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 184 822 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 765 |
Grade 1 upgrades generated | 334 |
Grade 2 upgrades generated | 172 |
Grade 3 upgrades generated | 421 |
Grade 4 upgrades generated | 368 |
Grade 5 upgrades generated | 470 |
Crew |
|
Crew credits earned | 100 508 043 cr |
Crew hired | 24 |
Crew fired | 23 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 12M 57S |
Time in gunner role | 2H 38M 35S |
Time in fighter con role | 12M 15S |
Total credits accrued | 293 295 cr |