CMDR Singlemalt profile
(Anaconda)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 117 855 899 cr |
Credits spent on ships | 1 452 812 090 cr |
Credits spent on outfitting | 3 445 433 560 cr |
Credits spent on repairs | 95 854 104 cr |
Credits spent on fuel | 1 613 859 cr |
Credits spent on munitions | 1 751 410 cr |
Insurance claims | 80 |
Total claim costs | 320 456 791 cr |
Combat |
|
Bounties claimed | 8 641 |
Profit from bounties | 344 702 678 cr |
Combat bonds | 783 |
Profit from combat bonds | 24 958 921 cr |
Assassinations | 72 |
Profit from assassinations | 14 261 865 cr |
Highest single reward | 304 850 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 484 |
Lifetime fines value | 5 945 988 cr |
Bounties received/earned | 802 |
Lifetime bounty value | 2 522 620 cr |
Highest bounty issued | 13 000 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 49 692 488 cr |
Commodities smuggled | 20 210 |
Average profit | 368 093 cr |
Highest single transaction | 1 246 560 cr |
Trading |
|
Market network | 188 |
Trading profit | 831 716 099 cr |
Commodities traded | 359 352 |
Average profit | 511 825 cr |
Highest single transaction | 3 405 696 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 5 053 |
Exploration |
|
Systems visited | 15 031 |
Profits from exploration | 387 327 604 cr |
Level 2 detailed scans | 8 900 |
Level 3 detailed scans | 52 505 |
Highest payout | 3 688 448 cr |
Total hyperspace distance | 815 967 ly |
Total hyperspace jumps | 22 975 |
Max distance from start | 65 526,33 ly |
Max distance from Sol | 65 552,24 ly |
Max distance from Colonia | 47 648,28 ly |
Approximate time played | 14W 4D 10H 39M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 13 |
Total delivered | 13 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 316 |
Grade 1 upgrades generated | 190 |
Grade 2 upgrades generated | 58 |
Grade 3 upgrades generated | 26 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 128 992 382 cr |
Crew hired | 9 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3D 37M 57S |
Time in gunner role | 1M 23S |
Time in fighter con role | 9M 43S |
Total credits accrued | 430 560 cr |