CMDR CERVANTEX profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10 057 134 254 cr |
Credits spent on ships | 1 047 825 248 cr |
Credits spent on outfitting | 2 307 579 186 cr |
Credits spent on repairs | 9 964 799 cr |
Credits spent on fuel | 324 000 cr |
Credits spent on munitions | 993 943 cr |
Insurance claims | 51 |
Total claim costs | 182 777 174 cr |
Combat |
|
Bounties claimed | 1 358 |
Profit from bounties | 75 081 153 cr |
Combat bonds | 5 060 |
Profit from combat bonds | 710 793 043 cr |
Assassinations | 10 |
Profit from assassinations | 5 449 151 cr |
Highest single reward | 522 320 cr |
Skimmers killed | 607 |
Crime |
|
Fines issued | 81 |
Lifetime fines value | 76 401 cr |
Bounties received/earned | 814 |
Lifetime bounty value | 2 051 720 cr |
Highest bounty issued | 1 011 100 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 2 754 061 cr |
Commodities smuggled | 1 121 |
Average profit | 74 434 cr |
Highest single transaction | 1 335 576 cr |
Trading |
|
Market network | 129 |
Trading profit | 3 700 349 086 cr |
Commodities traded | 31 441 |
Average profit | 4 523 654 cr |
Highest single transaction | 390 159 360 cr |
Mining |
|
Profits from mining | 3 454 778 286 cr |
Minerals refined | 4 563 |
Materials collected | 32 184 |
Exploration |
|
Systems visited | 5 155 |
Profits from exploration | 958 062 766 cr |
Level 2 detailed scans | 12 409 |
Level 3 detailed scans | 13 246 |
Highest payout | 13 061 790 cr |
Total hyperspace distance | 350 397 ly |
Total hyperspace jumps | 6 862 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 9W 21H 47M |
Passengers |
|
Total bulk passengers delivered | 1 360 |
Total VIPs delivered | 4 921 |
Total delivered | 6 281 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 64 |
Total profit | 857 626 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3 110 |
Grade 1 upgrades generated | 415 |
Grade 2 upgrades generated | 469 |
Grade 3 upgrades generated | 673 |
Grade 4 upgrades generated | 620 |
Grade 5 upgrades generated | 933 |
Crew |
|
Crew credits earned | 362 725 347 cr |
Crew hired | 8 |
Crew fired | 2 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 1H 7M 52S |
Time in gunner role | 7M 2S |
Time in fighter con role | 4M 48S |