CMDR Honest James profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 1 701 039 751 cr |
Credits spent on ships | 578 450 281 cr |
Credits spent on outfitting | 760 090 025 cr |
Credits spent on repairs | 4 609 345 cr |
Credits spent on fuel | 124 516 cr |
Credits spent on munitions | 288 866 cr |
Insurance claims | 28 |
Total claim costs | 68 884 221 cr |
Combat |
|
Bounties claimed | 121 |
Profit from bounties | 6 106 792 cr |
Combat bonds | 48 |
Profit from combat bonds | 480 000 cr |
Assassinations | 10 |
Profit from assassinations | 2 974 182 cr |
Highest single reward | 324 703 cr |
Skimmers killed | 313 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 154 313 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 10 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 4 872 160 cr |
Commodities smuggled | 592 |
Average profit | 4 872 160 cr |
Highest single transaction | 4 872 160 cr |
Trading |
|
Market network | 75 |
Trading profit | 155 589 578 cr |
Commodities traded | 58 886 |
Average profit | 447 096 cr |
Highest single transaction | 6 599 320 cr |
Mining |
|
Profits from mining | 10 742 947 cr |
Minerals refined | 1 202 |
Materials collected | 7 150 |
Exploration |
|
Systems visited | 9 458 |
Profits from exploration | 1 344 724 381 cr |
Level 2 detailed scans | 22 849 |
Level 3 detailed scans | 24 200 |
Highest payout | 13 361 005 cr |
Total hyperspace distance | 495 874 ly |
Total hyperspace jumps | 10 529 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 3W 1D 20H 48M |
Passengers |
|
Total bulk passengers delivered | 187 |
Total VIPs delivered | 82 |
Total delivered | 269 |
Total ejected | 15 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 472 |
Grade 1 upgrades generated | 103 |
Grade 2 upgrades generated | 101 |
Grade 3 upgrades generated | 108 |
Grade 4 upgrades generated | 85 |
Grade 5 upgrades generated | 75 |
Multi-Crew |
|
Total time in multi-crew | 2H 47M 48S |
Time in gunner role | 14M 52S |
Total credits accrued | 6 851 cr |