CMDR FastShark profile
(Alliance Challenger)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15 517 847 480 cr |
Credits spent on ships | 873 436 334 cr |
Credits spent on outfitting | 2 417 695 180 cr |
Credits spent on repairs | 21 862 314 cr |
Credits spent on fuel | 871 797 cr |
Credits spent on munitions | 2 079 101 cr |
Insurance claims | 37 |
Total claim costs | 457 949 577 cr |
Combat |
|
Bounties claimed | 3 781 |
Profit from bounties | 747 670 357 cr |
Combat bonds | 1 060 |
Profit from combat bonds | 80 340 820 cr |
Assassinations | 307 |
Profit from assassinations | 613 495 853 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 51 |
Crime |
|
Fines issued | 221 |
Lifetime fines value | 76 325 cr |
Bounties received/earned | 863 |
Lifetime bounty value | 32 071 700 cr |
Highest bounty issued | 5 128 700 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 437 518 cr |
Commodities smuggled | 133 |
Average profit | 12 153 cr |
Highest single transaction | 117 417 cr |
Trading |
|
Market network | 86 |
Trading profit | 7 849 940 247 cr |
Commodities traded | 155 496 |
Average profit | 10 315 296 cr |
Highest single transaction | 253 009 224 cr |
Mining |
|
Profits from mining | 381 405 530 cr |
Minerals refined | 2 177 |
Materials collected | 28 792 |
Exploration |
|
Systems visited | 8 757 |
Profits from exploration | 976 612 201 cr |
Level 2 detailed scans | 39 103 |
Level 3 detailed scans | 43 687 |
Highest payout | 6 167 509 cr |
Total hyperspace distance | 355 051 ly |
Total hyperspace jumps | 13 105 |
Max distance from start | 21 938,59 ly |
Max distance from Sol | 22 008,08 ly |
Max distance from Colonia | 38 342,70 ly |
Approximate time played | 13W 3D 7H 39M |
Passengers |
|
Total bulk passengers delivered | 20 |
Total VIPs delivered | 6 128 |
Total delivered | 6 148 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 68 409 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2 242 |
Grade 1 upgrades generated | 340 |
Grade 2 upgrades generated | 368 |
Grade 3 upgrades generated | 489 |
Grade 4 upgrades generated | 543 |
Grade 5 upgrades generated | 502 |
Crew |
|
Crew credits earned | 1 241 392 371 cr |
Crew hired | 5 |
Crew fired | 3 |