CMDR Dgrunt profile
(Anaconda)
Federation: Rear Admiral
Empire: Serf
Balance |
|
---|---|
Current assets | 691 561 013 cr |
Credits spent on ships | 566 319 839 cr |
Credits spent on outfitting | 707 997 667 cr |
Credits spent on repairs | 6 760 014 cr |
Credits spent on fuel | 448 713 cr |
Credits spent on munitions | 70 124 cr |
Insurance claims | 27 |
Total claim costs | 104 194 086 cr |
Combat |
|
Bounties claimed | 501 |
Profit from bounties | 18 846 405 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 214 494 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 115 |
Lifetime fines value | 2 781 063 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 2 100 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 51 |
Black market profit | 2 083 117 cr |
Commodities smuggled | 1 009 |
Average profit | 14 171 cr |
Highest single transaction | 310 016 cr |
Trading |
|
Market network | 573 |
Trading profit | 107 662 358 cr |
Commodities traded | 83 854 |
Average profit | 84 774 cr |
Highest single transaction | 13 392 722 cr |
Mining |
|
Profits from mining | 36 179 333 cr |
Minerals refined | 3 222 |
Materials collected | 16 765 |
Exploration |
|
Systems visited | 5 596 |
Profits from exploration | 528 048 263 cr |
Level 2 detailed scans | 26 189 |
Level 3 detailed scans | 31 935 |
Highest payout | 11 379 041 cr |
Total hyperspace distance | 114 618 ly |
Total hyperspace jumps | 6 529 |
Max distance from start | 21 947,08 ly |
Max distance from Sol | 22 016,57 ly |
Max distance from Colonia | 25 502,90 ly |
Approximate time played | 6W 5D 20H 51M |
Passengers |
|
Total bulk passengers delivered | 52 |
Total VIPs delivered | 26 |
Total delivered | 78 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 689 |
Total profit | 11 108 415 cr |
Total rescue transactions | 177 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 807 |
Grade 1 upgrades generated | 237 |
Grade 2 upgrades generated | 224 |
Grade 3 upgrades generated | 207 |
Grade 4 upgrades generated | 120 |
Grade 5 upgrades generated | 19 |
Multi-Crew |
|
Total time in multi-crew | 7M 14S |
Time in gunner role | 8M 6S |
Total credits accrued | 54 917 cr |