CMDR Simon Woods profile
(Type-9 Heavy)
Federation: Ensign
Empire: Earl
Balance |
|
---|---|
Current assets | 5 457 069 694 cr |
Credits spent on ships | 2 227 669 806 cr |
Credits spent on outfitting | 7 308 245 749 cr |
Credits spent on repairs | 36 621 281 cr |
Credits spent on fuel | 1 157 688 cr |
Credits spent on munitions | 3 483 992 cr |
Insurance claims | 149 |
Total claim costs | 648 537 908 cr |
Combat |
|
Bounties claimed | 657 |
Profit from bounties | 23 668 498 cr |
Combat bonds | 436 |
Profit from combat bonds | 17 376 002 cr |
Assassinations | 87 |
Profit from assassinations | 15 457 021 cr |
Highest single reward | 928 355 cr |
Skimmers killed | 149 |
Crime |
|
Fines issued | 327 |
Lifetime fines value | 1 568 218 cr |
Bounties received/earned | 297 |
Lifetime bounty value | 266 925 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 994 919 cr |
Commodities smuggled | 208 |
Average profit | 12 594 cr |
Highest single transaction | 191 637 cr |
Trading |
|
Market network | 282 |
Trading profit | 8 266 564 678 cr |
Commodities traded | 163 701 |
Average profit | 5 192 566 cr |
Highest single transaction | 734 623 232 cr |
Mining |
|
Profits from mining | 6 394 451 791 cr |
Minerals refined | 12 197 |
Materials collected | 18 347 |
Exploration |
|
Systems visited | 30 361 |
Profits from exploration | 1 458 204 871 cr |
Level 2 detailed scans | 26 568 |
Level 3 detailed scans | 179 696 |
Highest payout | 10 648 679 cr |
Total hyperspace distance | 1 124 915 ly |
Total hyperspace jumps | 36 328 |
Max distance from start | 65 332,25 ly |
Max distance from Sol | 65 389,11 ly |
Max distance from Colonia | 46 352,93 ly |
Approximate time played | 32W 6D 3H 20M |
Passengers |
|
Total bulk passengers delivered | 2 029 |
Total VIPs delivered | 1 952 |
Total delivered | 3 981 |
Total ejected | 423 |
Search and Rescue |
|
Total items rescued | 92 |
Total profit | 2 626 247 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 864 |
Grade 1 upgrades generated | 352 |
Grade 2 upgrades generated | 148 |
Grade 3 upgrades generated | 171 |
Grade 4 upgrades generated | 76 |
Grade 5 upgrades generated | 117 |
Crew |
|
Crew credits earned | 423 921 154 cr |
Crew hired | 28 |
Crew fired | 15 |
Crew lost | 22 |
Multi-Crew |
|
Total time in multi-crew | 1D 3H 44M 17S |
Time in gunner role | 57M 42S |
Time in fighter con role | 43M 14S |