CMDR Flockey profile
(Federal Corvette)
Federation: Vice Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 3 175 103 984 cr |
Credits spent on ships | 924 220 144 cr |
Credits spent on outfitting | 3 183 781 610 cr |
Credits spent on repairs | 6 289 290 cr |
Credits spent on fuel | 252 143 cr |
Credits spent on munitions | 495 595 cr |
Insurance claims | 25 |
Total claim costs | 195 748 876 cr |
Combat |
|
Bounties claimed | 252 |
Profit from bounties | 16 255 848 cr |
Combat bonds | 84 |
Profit from combat bonds | 2 842 429 cr |
Assassinations | 7 |
Profit from assassinations | 3 901 191 cr |
Highest single reward | 304 875 cr |
Skimmers killed | 59 |
Crime |
|
Fines issued | 172 |
Lifetime fines value | 43 400 cr |
Bounties received/earned | 106 |
Lifetime bounty value | 24 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 7 909 cr |
Commodities smuggled | 9 |
Average profit | 1 318 cr |
Highest single transaction | 3 156 cr |
Trading |
|
Market network | 51 |
Trading profit | 1 351 749 284 cr |
Commodities traded | 4 969 |
Average profit | 9 011 662 cr |
Highest single transaction | 151 048 989 cr |
Mining |
|
Profits from mining | 1 330 499 869 cr |
Minerals refined | 1 675 |
Materials collected | 12 718 |
Exploration |
|
Systems visited | 2 831 |
Profits from exploration | 67 766 823 cr |
Level 2 detailed scans | 1 140 |
Level 3 detailed scans | 1 248 |
Highest payout | 1 403 031 cr |
Total hyperspace distance | 110 858 ly |
Total hyperspace jumps | 3 944 |
Max distance from start | 24 862,68 ly |
Max distance from Sol | 24 932,65 ly |
Max distance from Colonia | 22 587,47 ly |
Approximate time played | 2W 5D 12H 36M |
Passengers |
|
Total bulk passengers delivered | 1 877 |
Total VIPs delivered | 4 332 |
Total delivered | 6 209 |
Total ejected | 67 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 77 809 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 054 |
Grade 1 upgrades generated | 250 |
Grade 2 upgrades generated | 215 |
Grade 3 upgrades generated | 277 |
Grade 4 upgrades generated | 215 |
Grade 5 upgrades generated | 97 |
Crew |
|
Crew credits earned | 32 989 930 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 27M 51S |
Time in gunner role | 17M 25S |
Total credits accrued | 47 704 cr |