CMDR John de Mauzentia profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 336 943 431 cr |
Credits spent on ships | 590 354 842 cr |
Credits spent on outfitting | 1 547 429 512 cr |
Credits spent on repairs | 20 490 976 cr |
Credits spent on fuel | 398 361 cr |
Credits spent on munitions | 5 177 659 cr |
Insurance claims | 49 |
Total claim costs | 160 536 180 cr |
Combat |
|
Bounties claimed | 2 089 |
Profit from bounties | 106 391 183 cr |
Combat bonds | 924 |
Profit from combat bonds | 40 798 467 cr |
Assassinations | 45 |
Profit from assassinations | 25 019 482 cr |
Highest single reward | 650 317 cr |
Skimmers killed | 213 |
Crime |
|
Fines issued | 264 |
Lifetime fines value | 6 181 811 cr |
Bounties received/earned | 270 |
Lifetime bounty value | 408 250 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 695 282 cr |
Commodities smuggled | 578 |
Average profit | 27 811 cr |
Highest single transaction | 180 111 cr |
Trading |
|
Market network | 171 |
Trading profit | 2 329 606 949 cr |
Commodities traded | 107 991 |
Average profit | 2 897 521 cr |
Highest single transaction | 639 215 040 cr |
Mining |
|
Profits from mining | 2 200 239 663 cr |
Minerals refined | 7 336 |
Materials collected | 42 444 |
Exploration |
|
Systems visited | 8 389 |
Profits from exploration | 2 642 960 164 cr |
Level 2 detailed scans | 60 822 |
Level 3 detailed scans | 60 990 |
Highest payout | 16 956 023 cr |
Total hyperspace distance | 444 834 ly |
Total hyperspace jumps | 10 606 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 046,00 ly |
Approximate time played | 12W 2D 15H 59M |
Passengers |
|
Total bulk passengers delivered | 5 444 |
Total VIPs delivered | 364 |
Total delivered | 5 808 |
Total ejected | 48 |
Search and Rescue |
|
Total items rescued | 262 |
Total profit | 1 201 207 cr |
Total rescue transactions | 82 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 747 |
Grade 1 upgrades generated | 537 |
Grade 2 upgrades generated | 572 |
Grade 3 upgrades generated | 695 |
Grade 4 upgrades generated | 529 |
Grade 5 upgrades generated | 414 |
Crew |
|
Crew hired | 2 |
Crew fired | 2 |