CMDR Eugen Seydel profile
(Asp Explorer)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 726 579 388 cr |
Credits spent on ships | 661 351 104 cr |
Credits spent on outfitting | 1 443 081 579 cr |
Credits spent on repairs | 3 724 730 cr |
Credits spent on fuel | 198 832 cr |
Credits spent on munitions | 1 150 468 cr |
Insurance claims | 26 |
Total claim costs | 18 505 765 cr |
Combat |
|
Bounties claimed | 4 755 |
Profit from bounties | 355 801 591 cr |
Combat bonds | 1 211 |
Profit from combat bonds | 42 638 416 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 298 875 cr |
Skimmers killed | 1 219 |
Crime |
|
Fines issued | 150 |
Lifetime fines value | 198 312 cr |
Bounties received/earned | 677 |
Lifetime bounty value | 510 180 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 14 172 cr |
Commodities smuggled | 10 |
Average profit | 2 834 cr |
Highest single transaction | 5 619 cr |
Trading |
|
Market network | 66 |
Trading profit | 41 795 798 cr |
Commodities traded | 26 891 |
Average profit | 74 370 cr |
Highest single transaction | 2 715 640 cr |
Mining |
|
Profits from mining | 22 783 021 cr |
Minerals refined | 2 194 |
Materials collected | 5 829 |
Exploration |
|
Systems visited | 6 860 |
Profits from exploration | 388 184 639 cr |
Level 2 detailed scans | 5 424 |
Level 3 detailed scans | 63 982 |
Highest payout | 16 490 314 cr |
Total hyperspace distance | 222 072 ly |
Total hyperspace jumps | 7 777 |
Max distance from start | 27 146,09 ly |
Max distance from Sol | 27 213,03 ly |
Max distance from Colonia | 23 435,34 ly |
Approximate time played | 6W 2D 20H 20M |
Passengers |
|
Total bulk passengers delivered | 3 982 |
Total VIPs delivered | 30 |
Total delivered | 4 012 |
Total ejected | 133 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 162 263 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 211 |
Grade 1 upgrades generated | 103 |
Grade 2 upgrades generated | 48 |
Grade 3 upgrades generated | 39 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 28 749 399 cr |
Crew hired | 8 |
Crew fired | 7 |
Multi-Crew |
|
Total time in multi-crew | 4H 56M 29S |
Time in gunner role | 2M 34S |