CMDR Richard Anderson profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6 775 598 640 cr |
Credits spent on ships | 4 741 880 234 cr |
Credits spent on outfitting | 10 759 715 702 cr |
Credits spent on repairs | 43 907 506 cr |
Credits spent on fuel | 2 954 743 cr |
Credits spent on munitions | 1 886 063 cr |
Insurance claims | 125 |
Total claim costs | 599 539 717 cr |
Combat |
|
Bounties claimed | 5 344 |
Profit from bounties | 100 404 256 cr |
Combat bonds | 362 |
Profit from combat bonds | 16 681 384 cr |
Assassinations | 87 |
Profit from assassinations | 7 583 360 cr |
Highest single reward | 375 700 cr |
Skimmers killed | 460 |
Crime |
|
Fines issued | 445 |
Lifetime fines value | 21 931 188 cr |
Bounties received/earned | 478 |
Lifetime bounty value | 300 705 cr |
Highest bounty issued | 17 830 cr |
Smuggling |
|
Black market network | 41 |
Black market profit | 121 278 182 cr |
Commodities smuggled | 7 348 |
Average profit | 730 591 cr |
Highest single transaction | 29 747 124 cr |
Trading |
|
Market network | 396 |
Trading profit | 779 478 364 cr |
Commodities traded | 415 689 |
Average profit | 283 860 cr |
Highest single transaction | 25 444 486 cr |
Mining |
|
Profits from mining | 94 866 289 cr |
Minerals refined | 7 326 |
Materials collected | 40 613 |
Exploration |
|
Systems visited | 40 192 |
Profits from exploration | 1 861 203 385 cr |
Level 2 detailed scans | 52 840 |
Level 3 detailed scans | 168 487 |
Highest payout | 14 872 248 cr |
Total hyperspace distance | 1 540 920 ly |
Total hyperspace jumps | 51 330 |
Max distance from start | 65 570,00 ly |
Max distance from Sol | 65 626,87 ly |
Max distance from Colonia | 46 587,93 ly |
Approximate time played | 31W 21H 48M |
Passengers |
|
Total bulk passengers delivered | 3 068 |
Total VIPs delivered | 26 715 |
Total delivered | 29 783 |
Total ejected | 245 |
Search and Rescue |
|
Total items rescued | 173 |
Total profit | 2 165 260 cr |
Total rescue transactions | 43 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3 813 |
Grade 1 upgrades generated | 1 755 |
Grade 2 upgrades generated | 511 |
Grade 3 upgrades generated | 625 |
Grade 4 upgrades generated | 481 |
Grade 5 upgrades generated | 441 |
Crew |
|
Crew credits earned | 1 714 639 155 cr |
Crew hired | 122 |
Crew fired | 119 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 21H 24M 10S |
Time in gunner role | 1H 15M 17S |
Time in fighter con role | 19M 37S |