CMDR Maks Freeman profile
(Imperial Courier)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 212 132 194 cr |
Credits spent on ships | 1 256 289 866 cr |
Credits spent on outfitting | 3 267 142 448 cr |
Credits spent on repairs | 48 806 746 cr |
Credits spent on fuel | 597 219 cr |
Credits spent on munitions | 1 432 284 cr |
Insurance claims | 19 |
Total claim costs | 181 392 406 cr |
Combat |
|
Bounties claimed | 2 896 |
Profit from bounties | 323 902 293 cr |
Combat bonds | 201 |
Profit from combat bonds | 11 934 504 cr |
Assassinations | 705 |
Profit from assassinations | 694 024 051 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 7 086 726 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 420 500 cr |
Highest bounty issued | 403 700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8 812 cr |
Commodities smuggled | 5 |
Average profit | 1 762 cr |
Highest single transaction | 2 075 cr |
Trading |
|
Market network | 79 |
Trading profit | 205 176 581 cr |
Commodities traded | 46 217 |
Average profit | 581 237 cr |
Highest single transaction | 18 748 224 cr |
Mining |
|
Profits from mining | 4 854 562 468 cr |
Minerals refined | 47 |
Materials collected | 12 839 |
Exploration |
|
Systems visited | 18 791 |
Profits from exploration | 6 088 296 072 cr |
Level 2 detailed scans | 136 806 |
Level 3 detailed scans | 136 804 |
Highest payout | 19 611 334 cr |
Total hyperspace distance | 1 948 488 ly |
Total hyperspace jumps | 22 721 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 14W 6D 15H 59M |
Passengers |
|
Total bulk passengers delivered | 133 |
Total VIPs delivered | 220 |
Total delivered | 353 |
Total ejected | 3 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 663 |
Grade 1 upgrades generated | 325 |
Grade 2 upgrades generated | 289 |
Grade 3 upgrades generated | 378 |
Grade 4 upgrades generated | 305 |
Grade 5 upgrades generated | 366 |
Crew |
|
Crew credits earned | 843 065 972 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 21H 2M 18S |
Time in gunner role | 1H 59S |
Time in fighter con role | 57M 47S |