CMDR Tweedmouth profile
(Anaconda)
Federation: Lt. Commander
Empire: Count
Balance |
|
---|---|
Current assets | 2 202 483 493 cr |
Credits spent on ships | 509 791 718 cr |
Credits spent on outfitting | 719 395 211 cr |
Credits spent on repairs | 18 837 941 cr |
Credits spent on fuel | 366 939 cr |
Credits spent on munitions | 2 060 664 cr |
Insurance claims | 54 |
Total claim costs | 216 468 696 cr |
Combat |
|
Bounties claimed | 4 950 |
Profit from bounties | 163 339 664 cr |
Combat bonds | 141 |
Profit from combat bonds | 8 483 174 cr |
Assassinations | 69 |
Profit from assassinations | 24 777 313 cr |
Highest single reward | 496 167 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 58 |
Lifetime fines value | 499 918 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 27 945 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 1 549 682 cr |
Commodities smuggled | 700 |
Average profit | 37 797 cr |
Highest single transaction | 399 168 cr |
Trading |
|
Market network | 144 |
Trading profit | 121 516 172 cr |
Commodities traded | 40 645 |
Average profit | 196 947 cr |
Highest single transaction | 14 864 850 cr |
Mining |
|
Profits from mining | 67 882 141 cr |
Minerals refined | 3 247 |
Materials collected | 9 488 |
Exploration |
|
Systems visited | 8 968 |
Profits from exploration | 1 454 837 786 cr |
Level 2 detailed scans | 58 223 |
Level 3 detailed scans | 58 750 |
Highest payout | 13 841 392 cr |
Total hyperspace distance | 365 057 ly |
Total hyperspace jumps | 10 274 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 12W 19H 43M |
Passengers |
|
Total bulk passengers delivered | 63 |
Total VIPs delivered | 494 |
Total delivered | 557 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 200 202 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 529 |
Grade 1 upgrades generated | 191 |
Grade 2 upgrades generated | 170 |
Grade 3 upgrades generated | 89 |
Grade 4 upgrades generated | 57 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 3 744 488 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 3 |