CMDR Serinea profile
(Dolphin)
Federation: Lieutenant
Empire: Squire
Balance |
|
---|---|
Current assets | 1 707 432 838 cr |
Credits spent on ships | 628 523 566 cr |
Credits spent on outfitting | 1 132 210 829 cr |
Credits spent on repairs | 9 474 497 cr |
Credits spent on fuel | 247 373 cr |
Credits spent on munitions | 350 585 cr |
Insurance claims | 54 |
Total claim costs | 113 422 581 cr |
Combat |
|
Bounties claimed | 991 |
Profit from bounties | 36 447 265 cr |
Combat bonds | 54 |
Profit from combat bonds | 1 545 392 cr |
Assassinations | 1 |
Profit from assassinations | 60 373 cr |
Highest single reward | 205 395 cr |
Skimmers killed | 70 |
Crime |
|
Fines issued | 62 |
Lifetime fines value | 637 370 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 37 905 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 1 980 373 cr |
Commodities smuggled | 713 |
Average profit | 90 017 cr |
Highest single transaction | 902 160 cr |
Trading |
|
Market network | 296 |
Trading profit | 287 428 272 cr |
Commodities traded | 229 489 |
Average profit | 232 359 cr |
Highest single transaction | 2 629 536 cr |
Mining |
|
Profits from mining | 6 324 685 cr |
Minerals refined | 961 |
Materials collected | 6 535 |
Exploration |
|
Systems visited | 16 503 |
Profits from exploration | 694 117 883 cr |
Level 2 detailed scans | 9 621 |
Level 3 detailed scans | 458 144 |
Highest payout | 5 470 678 cr |
Total hyperspace distance | 420 360 ly |
Total hyperspace jumps | 19 619 |
Max distance from start | 65 283,53 ly |
Max distance from Sol | 65 339,95 ly |
Max distance from Colonia | 46 441,46 ly |
Approximate time played | 13W 3D 14H 54M |
Passengers |
|
Total bulk passengers delivered | 538 |
Total VIPs delivered | 115 |
Total delivered | 653 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 5 932 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 719 |
Grade 1 upgrades generated | 479 |
Grade 2 upgrades generated | 51 |
Grade 3 upgrades generated | 96 |
Grade 4 upgrades generated | 47 |
Grade 5 upgrades generated | 46 |
Crew |
|
Crew credits earned | 4 310 811 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 15M 24S |
Time in gunner role | 4M 58S |
Total credits accrued | 7 841 672 cr |