CMDR BerkDaMerc profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 142 019 107 cr |
Credits spent on ships | 453 933 695 cr |
Credits spent on outfitting | 757 341 176 cr |
Credits spent on repairs | 4 749 871 cr |
Credits spent on fuel | 118 268 cr |
Credits spent on munitions | 333 710 cr |
Insurance claims | 12 |
Total claim costs | 30 102 480 cr |
Combat |
|
Bounties claimed | 536 |
Profit from bounties | 53 458 293 cr |
Combat bonds | 89 |
Profit from combat bonds | 2 105 064 cr |
Assassinations | 12 |
Profit from assassinations | 7 859 783 cr |
Highest single reward | 414 700 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 2 233 629 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 1 900 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 29 805 cr |
Commodities smuggled | 16 |
Average profit | 3 726 cr |
Highest single transaction | 22 329 cr |
Trading |
|
Market network | 52 |
Trading profit | 1 462 966 888 cr |
Commodities traded | 2 859 |
Average profit | 14 066 989 cr |
Highest single transaction | 390 492 300 cr |
Mining |
|
Profits from mining | 1 460 973 797 cr |
Minerals refined | 1 592 |
Materials collected | 11 576 |
Exploration |
|
Systems visited | 1 740 |
Profits from exploration | 182 532 906 cr |
Level 2 detailed scans | 12 416 |
Level 3 detailed scans | 12 416 |
Highest payout | 7 946 326 cr |
Total hyperspace distance | 127 461 ly |
Total hyperspace jumps | 2 255 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 24 931,08 ly |
Approximate time played | 2W 3D 12M |
Passengers |
|
Total bulk passengers delivered | 69 |
Total VIPs delivered | 172 |
Total delivered | 241 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 79 016 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 394 |
Grade 1 upgrades generated | 255 |
Grade 2 upgrades generated | 270 |
Grade 3 upgrades generated | 324 |
Grade 4 upgrades generated | 298 |
Grade 5 upgrades generated | 247 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 7M 7S |
Time in gunner role | 3H 44M 14S |