CMDR DeltaTimo profile
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 5 731 896 633 cr |
Credits spent on ships | 3 549 042 478 cr |
Credits spent on outfitting | 6 377 356 784 cr |
Credits spent on repairs | 8 606 031 cr |
Credits spent on fuel | 2 610 386 cr |
Credits spent on munitions | 1 526 751 cr |
Insurance claims | 16 |
Total claim costs | 17 676 824 cr |
Combat |
|
Bounties claimed | 1 340 |
Profit from bounties | 36 509 860 cr |
Combat bonds | 300 |
Profit from combat bonds | 5 224 024 cr |
Assassinations | 6 |
Profit from assassinations | 340 208 cr |
Highest single reward | 279 275 cr |
Skimmers killed | 285 |
Crime |
|
Fines issued | 272 |
Lifetime fines value | 65 793 cr |
Bounties received/earned | 1 038 |
Lifetime bounty value | 231 170 cr |
Highest bounty issued | 5 090 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 224 473 cr |
Commodities smuggled | 92 |
Average profit | 68 026 cr |
Highest single transaction | 259 560 cr |
Trading |
|
Market network | 93 |
Trading profit | 2 153 482 697 cr |
Commodities traded | 264 411 |
Average profit | 1 929 644 cr |
Highest single transaction | 755 164 644 cr |
Mining |
|
Profits from mining | 1 615 178 168 cr |
Minerals refined | 1 132 |
Materials collected | 8 325 |
Exploration |
|
Systems visited | 7 806 |
Profits from exploration | 39 872 540 cr |
Level 2 detailed scans | 106 |
Level 3 detailed scans | 2 002 |
Highest payout | 631 850 cr |
Total hyperspace distance | 386 224 ly |
Total hyperspace jumps | 14 159 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 6W 5D 16H 30M |
Passengers |
|
Total bulk passengers delivered | 379 |
Total VIPs delivered | 28 675 |
Total delivered | 29 054 |
Total ejected | 15 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 678 |
Grade 1 upgrades generated | 328 |
Grade 2 upgrades generated | 144 |
Grade 3 upgrades generated | 120 |
Grade 4 upgrades generated | 78 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 485 094 495 cr |
Crew hired | 7 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 8H 4M 34S |
Time in gunner role | 33M 19S |
Time in fighter con role | 2M 44S |
Total credits accrued | 54 996 cr |