CMDR Cumber Hyarion profile
(Asp Explorer)
Federation: None
Empire: Baron
Balance |
|
---|---|
Current assets | 828 334 995 cr |
Credits spent on ships | 116 788 694 cr |
Credits spent on outfitting | 212 381 757 cr |
Credits spent on repairs | 531 330 cr |
Credits spent on fuel | 66 159 cr |
Credits spent on munitions | 435 099 cr |
Insurance claims | 15 |
Total claim costs | 32 926 755 cr |
Combat |
|
Bounties claimed | 71 |
Profit from bounties | 2 340 252 cr |
Combat bonds | 2 |
Profit from combat bonds | 46 800 cr |
Assassinations | 10 |
Profit from assassinations | 524 026 cr |
Highest single reward | 228 140 cr |
Skimmers killed | 35 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 4 530 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 11 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 212 092 cr |
Commodities smuggled | 37 |
Average profit | 30 299 cr |
Highest single transaction | 102 499 cr |
Trading |
|
Market network | 28 |
Trading profit | 714 079 528 cr |
Commodities traded | 2 762 |
Average profit | 3 466 405 cr |
Highest single transaction | 75 501 468 cr |
Mining |
|
Profits from mining | 711 613 889 cr |
Minerals refined | 1 553 |
Materials collected | 5 690 |
Exploration |
|
Systems visited | 882 |
Profits from exploration | 156 098 163 cr |
Level 2 detailed scans | 4 110 |
Level 3 detailed scans | 4 110 |
Highest payout | 8 355 603 cr |
Total hyperspace distance | 30 269 ly |
Total hyperspace jumps | 1 133 |
Max distance from start | 4 453,08 ly |
Max distance from Sol | 4 440,40 ly |
Max distance from Colonia | 22 496,98 ly |
Approximate time played | 1W 3D 8H 19M |
Passengers |
|
Total bulk passengers delivered | 1 398 |
Total VIPs delivered | 37 |
Total delivered | 1 435 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 204 |
Total profit | 512 070 cr |
Total rescue transactions | 64 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 131 |
Grade 1 upgrades generated | 32 |
Grade 2 upgrades generated | 20 |
Grade 3 upgrades generated | 39 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 24 510 710 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 2 |