CMDR Winneon profile
(Type-8 Transporter)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 721 584 408 cr |
Credits spent on ships | 1 291 107 044 cr |
Credits spent on outfitting | 2 203 153 712 cr |
Credits spent on repairs | 14 335 583 cr |
Credits spent on fuel | 253 946 cr |
Credits spent on munitions | 190 788 cr |
Insurance claims | 29 |
Total claim costs | 178 437 528 cr |
Combat |
|
Bounties claimed | 50 |
Profit from bounties | 1 683 051 cr |
Combat bonds | 1 |
Profit from combat bonds | 80 000 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 55 745 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 182 |
Lifetime fines value | 130 257 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 21 900 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 157 740 cr |
Commodities smuggled | 8 |
Average profit | 144 718 cr |
Highest single transaction | 830 817 cr |
Trading |
|
Market network | 71 |
Trading profit | 219 333 476 cr |
Commodities traded | 83 310 |
Average profit | 746 032 cr |
Highest single transaction | 18 621 504 cr |
Mining |
|
Profits from mining | 226 448 cr |
Minerals refined | 14 |
Materials collected | 4 962 |
Exploration |
|
Systems visited | 7 606 |
Profits from exploration | 489 122 276 cr |
Level 2 detailed scans | 2 160 |
Level 3 detailed scans | 37 094 |
Highest payout | 5 507 741 cr |
Total hyperspace distance | 507 049 ly |
Total hyperspace jumps | 8 806 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 4W 3D 13H 21M |
Passengers |
|
Total bulk passengers delivered | 948 |
Total VIPs delivered | 11 |
Total delivered | 959 |
Total ejected | 40 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 624 |
Grade 1 upgrades generated | 144 |
Grade 2 upgrades generated | 76 |
Grade 3 upgrades generated | 99 |
Grade 4 upgrades generated | 90 |
Grade 5 upgrades generated | 215 |
Crew |
|
Crew credits earned | 68 027 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 31M 59S |
Time in gunner role | 4S |