CMDR -Lurchi- profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 448 159 950 cr |
Credits spent on ships | 1 067 782 080 cr |
Credits spent on outfitting | 3 210 465 123 cr |
Credits spent on repairs | 8 370 824 cr |
Credits spent on fuel | 286 803 cr |
Credits spent on munitions | 1 305 573 cr |
Insurance claims | 35 |
Total claim costs | 146 962 827 cr |
Combat |
|
Bounties claimed | 553 |
Profit from bounties | 82 820 217 cr |
Combat bonds | 143 |
Profit from combat bonds | 21 417 514 cr |
Assassinations | 8 |
Profit from assassinations | 1 049 664 cr |
Highest single reward | 423 900 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 443 |
Lifetime fines value | 554 134 cr |
Bounties received/earned | 100 |
Lifetime bounty value | 43 900 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 10 652 cr |
Commodities smuggled | 16 |
Average profit | 1 775 cr |
Highest single transaction | 5 136 cr |
Trading |
|
Market network | 53 |
Trading profit | 4 892 426 720 cr |
Commodities traded | 9 362 |
Average profit | 53 762 931 cr |
Highest single transaction | 635 156 919 cr |
Mining |
|
Profits from mining | 4 878 544 945 cr |
Minerals refined | 4 595 |
Materials collected | 8 704 |
Exploration |
|
Systems visited | 4 153 |
Profits from exploration | 640 376 654 cr |
Level 2 detailed scans | 16 126 |
Level 3 detailed scans | 16 126 |
Highest payout | 9 108 186 cr |
Total hyperspace distance | 270 439 ly |
Total hyperspace jumps | 5 220 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 27 494,86 ly |
Approximate time played | 3W 3D 10H 57M |
Passengers |
|
Total bulk passengers delivered | 2 120 |
Total VIPs delivered | 31 |
Total delivered | 2 151 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 66 466 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 073 |
Grade 1 upgrades generated | 300 |
Grade 2 upgrades generated | 271 |
Grade 3 upgrades generated | 263 |
Grade 4 upgrades generated | 166 |
Grade 5 upgrades generated | 73 |
Crew |
|
Crew credits earned | 193 150 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 8M 33S |