CMDR Aesica profile
(Krait Phantom)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 5 989 752 556 cr |
Credits spent on ships | 913 434 676 cr |
Credits spent on outfitting | 2 381 569 102 cr |
Credits spent on repairs | 20 430 071 cr |
Credits spent on fuel | 1 148 847 cr |
Credits spent on munitions | 771 033 cr |
Insurance claims | 127 |
Total claim costs | 984 559 900 cr |
Combat |
|
Bounties claimed | 29 |
Profit from bounties | 2 901 303 cr |
Combat bonds | 66 |
Profit from combat bonds | 2 559 941 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 276 197 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 464 |
Lifetime fines value | 42 333 383 cr |
Bounties received/earned | 128 |
Lifetime bounty value | 70 250 cr |
Highest bounty issued | 2 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 952 740 cr |
Commodities smuggled | 692 |
Average profit | 34 026 cr |
Highest single transaction | 263 340 cr |
Trading |
|
Market network | 312 |
Trading profit | 3 700 645 714 cr |
Commodities traded | 620 743 |
Average profit | 2 864 277 cr |
Highest single transaction | 255 621 366 cr |
Mining |
|
Profits from mining | 991 841 905 cr |
Minerals refined | 1 174 |
Materials collected | 15 053 |
Exploration |
|
Systems visited | 2 823 |
Profits from exploration | 37 714 415 cr |
Level 2 detailed scans | 4 547 |
Level 3 detailed scans | 4 564 |
Highest payout | 2 729 291 cr |
Total hyperspace distance | 162 862 ly |
Total hyperspace jumps | 8 017 |
Max distance from start | 5 244,30 ly |
Max distance from Sol | 5 224,11 ly |
Max distance from Colonia | 26 702,76 ly |
Approximate time played | 52W 6D 5H 53M |
Passengers |
|
Total bulk passengers delivered | 180 |
Total VIPs delivered | 756 |
Total delivered | 936 |
Total ejected | 135 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 276 875 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1 013 |
Grade 1 upgrades generated | 232 |
Grade 2 upgrades generated | 252 |
Grade 3 upgrades generated | 270 |
Grade 4 upgrades generated | 177 |
Grade 5 upgrades generated | 82 |