CMDR Zipactonal profile
(Dolphin)
Federation: Chief Petty Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 982 142 996 cr |
Credits spent on ships | 231 067 434 cr |
Credits spent on outfitting | 261 202 523 cr |
Credits spent on repairs | 1 686 401 cr |
Credits spent on fuel | 16 005 cr |
Credits spent on munitions | 56 025 cr |
Insurance claims | 32 |
Total claim costs | 46 000 748 cr |
Combat |
|
Bounties claimed | 25 |
Profit from bounties | 49 230 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 27 480 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 146 948 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 15 200 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 210 437 cr |
Commodities smuggled | 254 |
Average profit | 7 794 cr |
Highest single transaction | 50 610 cr |
Trading |
|
Market network | 109 |
Trading profit | 6 525 223 cr |
Commodities traded | 3 280 |
Average profit | 21 117 cr |
Highest single transaction | 1 029 436 cr |
Mining |
|
Profits from mining | 1 558 184 cr |
Minerals refined | 224 |
Materials collected | 7 836 |
Exploration |
|
Systems visited | 6 951 |
Profits from exploration | 956 493 916 cr |
Level 2 detailed scans | 28 866 |
Level 3 detailed scans | 30 754 |
Highest payout | 8 358 569 cr |
Total hyperspace distance | 186 431 ly |
Total hyperspace jumps | 7 406 |
Max distance from start | 43 569,90 ly |
Max distance from Sol | 43 635,37 ly |
Max distance from Colonia | 23 546,46 ly |
Approximate time played | 5W 3D 5H 54M |
Passengers |
|
Total bulk passengers delivered | 195 |
Total VIPs delivered | 172 |
Total delivered | 367 |
Total ejected | 43 |
Search and Rescue |
|
Total items rescued | 96 |
Total profit | 1 412 676 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 224 |
Grade 1 upgrades generated | 81 |
Grade 2 upgrades generated | 65 |
Grade 3 upgrades generated | 35 |
Grade 4 upgrades generated | 21 |
Grade 5 upgrades generated | 22 |