Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 773 016 228 cr |
Credits spent on ships | 4 212 647 449 cr |
Credits spent on outfitting | 14 252 691 211 cr |
Credits spent on repairs | 33 630 242 cr |
Credits spent on fuel | 1 022 766 cr |
Credits spent on munitions | 4 034 262 cr |
Insurance claims | 11 |
Total claim costs | 21 021 979 cr |
Combat |
|
Bounties claimed | 12 375 |
Profit from bounties | 503 872 605 cr |
Combat bonds | 103 |
Profit from combat bonds | 25 204 000 cr |
Assassinations | 1 |
Profit from assassinations | 1 994 888 cr |
Highest single reward | 316 525 cr |
Skimmers killed | 814 |
Crime |
|
Fines issued | 143 |
Lifetime fines value | 1 631 854 cr |
Bounties received/earned | 353 |
Lifetime bounty value | 175 320 cr |
Highest bounty issued | 9 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 699 780 cr |
Commodities smuggled | 279 |
Average profit | 19 994 cr |
Highest single transaction | 129 815 cr |
Trading |
|
Market network | 245 |
Trading profit | 1 751 415 157 cr |
Commodities traded | 148 217 |
Average profit | 879 666 cr |
Highest single transaction | 498 047 266 cr |
Mining |
|
Profits from mining | 1 324 073 685 cr |
Minerals refined | 3 246 |
Materials collected | 46 012 |
Exploration |
|
Systems visited | 32 240 |
Profits from exploration | 3 585 275 985 cr |
Level 2 detailed scans | 34 823 |
Level 3 detailed scans | 116 918 |
Highest payout | 31 833 783 cr |
Total hyperspace distance | 2 035 455 ly |
Total hyperspace jumps | 50 588 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 558,50 ly |
Approximate time played | 23W 2D 18H 35M |
Passengers |
|
Total bulk passengers delivered | 23 516 |
Total VIPs delivered | 2 937 |
Total delivered | 26 453 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 34 |
Total profit | 525 293 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 6 606 |
Grade 1 upgrades generated | 1 099 |
Grade 2 upgrades generated | 677 |
Grade 3 upgrades generated | 1 217 |
Grade 4 upgrades generated | 1 203 |
Grade 5 upgrades generated | 2 410 |
Crew |
|
Crew credits earned | 1 162 901 857 cr |
Crew hired | 72 |
Crew fired | 69 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 1H 45M 36S |