Auto Loader
An experimental upgrade that automatically reloads the weapon, even when firing.
Auto reload while firing
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Dispersal Field
Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.
Target gimbal/turret tracking reduced
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Double Braced
Additional, hardened supports and bracing further improve module survivability.
Integrity (+15%)
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Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.
Power Draw (-10%)
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Force Shell
A modification to allow firing of low explosive shells, designed to generate a propelling blast. Strikes to a target are capable of forcing ships off course, at the cost of shot accuracy.
Target pushed off course, Shot Speed (-17%)
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High Yield Shell
Modified munitions that convert a portion of damage to explosive, capable of hitting multiple internal modules if the attack breaches the hull, at the cost of a reduced fire rate.
Damage partially explosive, Rate of Fire (-10%)
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Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.
Power Draw (+5%), Rate of Fire (+3%)
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Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.
Power Draw (+5%), Damage (+3%)
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Smart Rounds
Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.
No damage to untargeted ships
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Stripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.
Mass (-10%)
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Thermal Cascade
Experimental munitions that interact with shields upon detonation, generating significant heat on the target.
Shielded target heat increased
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