Shinrarta Dezhra [#3932277478106]

Jameson Base [#128679815]
Soort:
Planetair kamp
Hemellichaam:
Shinrarta Dezhra A 1 (40 ls)
Coordinaten: 27.469 / -18.4903

Loyaliteit:
Onafhankelijk
Regering:
Werkplaats (techneut)
Economie:
Colonie

Faciliteiten:
Handelsartikelen
Uitrusten
Contacts, Refuel, Repair, Restock, Search and Rescue, Tuning, Universal Cartographics

Verboden:
Narcotics, Personal Weapons, Battle Weapons, Slaves, Combat Stabilisers, Imperial Slaves, Landmines

Techneut:
Laatste update: 18-04-24 17:05

Core Internal

Environment Control Integrity Mass Power Price
1D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 36 0,5 t 0,36 MW 1.290 cr
1A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 48 1,3 t 0,48 MW 20.200 cr
2D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 46 1 t 0,41 MW 3.620 cr
2A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 61 2,5 t 0,55 MW 56.550 cr
3D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 58 2 t 0,48 MW 10.130 cr
3A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 77 5 t 0,64 MW 158.330 cr
4D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 72 4 t 0,56 MW 28.370 cr
4A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 96 10 t 0,74 MW 443.330 cr
5D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 86 8 t 0,64 MW 79.440 cr
5A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 115 20 t 0,85 MW 1.241.320 cr
6D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 102 16 t 0,72 MW 222.440 cr
6A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 136 40 t 0,96 MW 3.475.690 cr
7D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 118 32 t 0,81 MW 622.840 cr
7B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 144 128 t 0,99 MW 3.892.770 cr
8D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 135 64 t 0,9 MW 1.743.970 cr
8B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 165 256 t 1,1 MW 10.899.770 cr

Optional Internal

AFM Units Integrity Mass Power Price
1D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 24 0 t 0,72 MW 30.000 cr
1A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 46 0 t 1,26 MW 810.000 cr
2D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 31 0 t 0,9 MW 54.000 cr
2A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 59 0 t 1,58 MW 1.458.000 cr
3D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 38 0 t 1,08 MW 97.200 cr
3A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 74 0 t 1,89 MW 2.624.400 cr
4D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 48 0 t 1,32 MW 174.960 cr
4A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 92 0 t 2,31 MW 4.723.920 cr
5D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 58 0 t 1,56 MW 314.930 cr
5B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 134 0 t 2,24 MW 2.834.350 cr
6D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 68 0 t 1,86 MW 566.870 cr
6B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 158 0 t 2,67 MW 5.101.830 cr
7D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 79 0 t 2,1 MW 1.020.370 cr
7B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 183 0 t 3,02 MW 9.183.300 cr
8D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. ?? 0 t 2,4 MW 1.836.660 cr
8B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 210 0 t 3,45 MW 16.529.940 cr
Fuel Scoops Integrity Mass Power Price
1D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 24 0 t 0,18 MW 1.290 cr
1A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 0 t 0,32 MW 82.270 cr
2D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 31 0 t 0,22 MW 4.450 cr
2A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 61 0 t 0,39 MW 284.840 cr
3D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 38 0 t 0,27 MW 14.110 cr
3A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 0 t 0,48 MW 902.950 cr
4D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 0 t 0,33 MW 44.720 cr
4A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 96 0 t 0,57 MW 2.862.360 cr
5D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 58 0 t 0,4 MW 141.780 cr
5B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 134 0 t 0,6 MW 2.268.420 cr
6D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 68 0 t 0,47 MW 449.430 cr
6B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 158 0 t 0,71 MW 7.190.900 cr
7D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 79 0 t 0,55 MW 1.424.700 cr
7B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 183 0 t 0,83 MW 22.795.160 cr
8D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 0 t 0,64 MW 4.516.290 cr
8B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 210 0 t 0,96 MW 72.260.660 cr
Refineries Integrity Mass Power Price
1D Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 t 0,18 MW 18.000 cr
1A Refinery Converts scooped fragments into usable resources (requires mining laser). 48 0 t 0,32 MW 486.000 cr
2D Refinery Converts scooped fragments into usable resources (requires mining laser). 31 0 t 0,22 MW 37.800 cr
2A Refinery Converts scooped fragments into usable resources (requires mining laser). 61 0 t 0,39 MW 1.020.600 cr
3D Refinery Converts scooped fragments into usable resources (requires mining laser). 38 0 t 0,27 MW 79.380 cr
3B Refinery Converts scooped fragments into usable resources (requires mining laser). 90 0 t 0,41 MW 714.420 cr
4D Refinery Converts scooped fragments into usable resources (requires mining laser). 48 0 t 0,33 MW 166.700 cr
4B Refinery Converts scooped fragments into usable resources (requires mining laser). 112 0 t 0,49 MW 1.500.280 cr

Utility Mount

Kill Warrant Scanners Integrity Mass Power Price
0E Kill Warrant Scanner Scanner that incorporates real-time communication with multiple law enforcement networks to obtain all issued bounties. 32 1,3 t 0,2 MW 13.540 cr
0D Kill Warrant Scanner Scanner that incorporates real-time communication with multiple law enforcement networks to obtain all issued bounties. 24 1,3 t 0,4 MW 40.630 cr
0B Kill Warrant Scanner Scanner that incorporates real-time communication with multiple law enforcement networks to obtain all issued bounties. 56 1,3 t 1,6 MW 365.700 cr
Manifest Scanners Integrity Mass Power Price
0E Cargo Scanner Scanner that can detect and analyse the contents of a targeted vessel's cargo hold and passenger cabins. 32 1,3 t 0,2 MW 135.400 cr
0C Cargo Scanner Scanner that can detect and analyse the contents of a targeted vessel's cargo hold and passenger cabins. 40 1,3 t 0,8 MW 121.900 cr
0A Cargo Scanner Scanner that can detect and analyse the contents of a targeted vessel's cargo hold and passenger cabins. 48 1,3 t 3,2 MW 1.097.100 cr
Wake Scanners Integrity Mass Power Price
0E Frame Shift Wake Scanner Scanner that can calculate the destination of a hyperspace jump by analysis of frame shift energy wake. 32 1,3 t 0,2 MW 13.540 cr
0C Frame Shift Wake Scanner Scanner that can calculate the destination of a hyperspace jump by analysis of frame shift energy wake. 40 1,3 t 0,8 MW 121.900 cr
0A Frame Shift Wake Scanner Scanner that can calculate the destination of a hyperspace jump by analysis of frame shift energy wake. 48 1,3 t 3,2 MW 1.097.100 cr