Brani [#5067927201209]

Wundt Hub [#3226745600]
Typ:
Port Gwiezdny Coriolis
Ciało niebieskie:
Brani 1 (12 ls)
Współrzędne: 0.003253 / -54.1463

Sojusz:
Federacja
Rząd:
Korporacja
Ekonomia:
Wydobycie

Wyposażenie:
Towary
Stocznia
Wyposażenie
Apex Interstellar Transport, Contacts, Crew Lounge, Frontline Solutions, Missions, Pioneer Supplies, Refuel, Repair, Restock, Search and Rescue, Tuning, Universal Cartographics, Vista Genomics

Stan frakcji:
Boom

Zakazane:
Narcotics, Tobacco, Personal Weapons, Battle Weapons, Slaves, Combat Stabilisers, Imperial Slaves, Bootleg Liquor, Landmines, Onionhead Gamma Strain
Aktualizacja: 18.04.2024, 22:18

Bulkheads

Adder Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 3 t ?? 35 120 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 5 t ?? 79 030 cr
Cobra MkIII Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 14 t ?? 151 890 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 27 t ?? 341 750 cr
Diamondback Explorer Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 23 t ?? 800 000 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 47 t ?? 1 800 000 cr
Diamondback Scout Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 13 t ?? 225 700 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 26 t ?? 507 900 cr
Eagle Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 4 t ?? 26 880 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 8 t ?? 90 050 cr
Federal Dropship Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 44 t ?? 5 725 680 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 87 t ?? 12 882 780 cr
1I Mirrored Surface Composite Specifically formulated structure offering superior resistance to thermal damage at the cost of vulnerability to kinetic attack. ?? 87 t ?? 30 446 310 cr
1I Reactive Surface Composite Specifically formulated structure offering superior resistance to kinetic damage at the cost of vulnerability to thermal attack. ?? 87 t ?? 33 738 580 cr
Hauler Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 1 t ?? 42 180 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 2 t ?? 185 050 cr
Sidewinder Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 2 t ?? 25 600 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 4 t ?? 80 320 cr
Viper MkIII Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 5 t ?? 57 170 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 9 t ?? 128 640 cr

Core Internal

Reactor Bay Integrity Mass Power Price
2E Power Plant Consumes fuel to power all ship modules. 46 2,5 t ?? 1 980 cr
2D Power Plant Consumes fuel to power all ship modules. 41 1 t ?? 5 930 cr
2C Power Plant Consumes fuel to power all ship modules. 51 1,3 t ?? 17 800 cr
2B Power Plant Consumes fuel to power all ship modules. 61 2 t ?? 53 410 cr
3E Power Plant Consumes fuel to power all ship modules. 58 5 t ?? 6 270 cr
3D Power Plant Consumes fuel to power all ship modules. 51 2 t ?? 18 810 cr
3C Power Plant Consumes fuel to power all ship modules. 64 2,5 t ?? 56 440 cr
3B Power Plant Consumes fuel to power all ship modules. 77 4 t ?? 169 300 cr
Thruster Mounting Integrity Mass Power Price
2D Thrusters Normal-space propulsion system. 41 1 t 2,25 MW 5 930 cr
2C Thrusters Normal-space propulsion system. 51 2,5 t 2,5 MW 17 800 cr
3D Thrusters Normal-space propulsion system. 51 2 t 2,79 MW 18 810 cr
3C Thrusters Normal-space propulsion system. 64 5 t 3,1 MW 56 440 cr
3B Thrusters Normal-space propulsion system. 77 8 t 3,41 MW 169 300 cr
FSD Housing Integrity Mass Power Price
2E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 46 2,5 t 0,16 MW 1 980 cr
2D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 41 1 t 0,18 MW 5 930 cr
2C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2,5 t 0,2 MW 17 800 cr
2B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 77 4 t 0,25 MW 53 410 cr
3E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 58 5 t 0,24 MW 6 270 cr
3D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2 t 0,27 MW 18 810 cr
3C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 5 t 0,3 MW 56 440 cr
3B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 96 8 t 0,38 MW 169 300 cr
Environment Control Integrity Mass Power Price
1E Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 32 1,3 t 0,32 MW 520 cr
1D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 36 0,5 t 0,36 MW 1 290 cr
1C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 40 1,3 t 0,4 MW 3 230 cr
2D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 46 1 t 0,41 MW 3 620 cr
2C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 51 2,5 t 0,46 MW 9 050 cr
2B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 56 4 t 0,51 MW 22 620 cr
3E Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 51 5 t 0,42 MW 4 050 cr
3D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 58 2 t 0,48 MW 10 130 cr
3C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 64 5 t 0,53 MW 25 330 cr
7C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 131 80 t 0,9 MW 1 557 110 cr
8C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 150 160 t 1 MW 4 359 900 cr
Power Coupling Integrity Mass Power Price
1E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 36 1,3 t 0,32 MW 520 cr
1D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 32 0,5 t 0,36 MW 1 290 cr
1C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 40 1,3 t 0,4 MW 3 230 cr
1B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 48 2 t 0,44 MW 8 080 cr
2E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 46 2,5 t 0,36 MW 1 450 cr
2D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 41 1 t 0,41 MW 3 620 cr
2C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 51 2,5 t 0,45 MW 9 050 cr
3E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 58 5 t 0,4 MW 4 050 cr
3D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 51 2 t 0,45 MW 10 130 cr
3C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 64 5 t 0,5 MW 25 330 cr
3B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 77 8 t 0,55 MW 63 330 cr
7E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 118 80 t 0,59 MW 249 140 cr
8E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 135 160 t 0,64 MW 697 580 cr
8D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 120 64 t 0,72 MW 1 743 960 cr
8C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 150 160 t 0,8 MW 4 359 900 cr
Sensor Suite Integrity Mass Power Price
7E Sensors Standard suite providing basic detection, identification and targeting capabilities. 118 80 t 0,47 MW 249 140 cr
7D Sensors Standard suite providing basic detection, identification and targeting capabilities. 105 32 t 0,53 MW 622 840 cr
8E Sensors Standard suite providing basic detection, identification and targeting capabilities. 135 160 t 0,55 MW 697 580 cr
Fuel Store Integrity Mass Power Price
1C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 1 000 cr
2C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 3 750 cr
3C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 7 060 cr
4C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 24 730 cr
5C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 97 750 cr
6C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 341 580 cr
7C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 1 780 910 cr

Optional Internal

AFM Units Integrity Mass Power Price
2B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 71 0 t 1,29 MW 486 000 cr
3C Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 64 0 t 1,35 MW 291 600 cr
5D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 58 0 t 1,56 MW 314 930 cr
6D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 68 0 t 1,86 MW 566 870 cr
6C Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 113 0 t 2,33 MW 1 700 610 cr
6B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 158 0 t 2,67 MW 5 101 830 cr
7E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 105 0 t 1,58 MW 340 120 cr
7C Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 131 0 t 2,63 MW 3 061 100 cr
7B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 183 0 t 3,02 MW 9 183 300 cr
7A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 151 0 t 3,68 MW 27 549 900 cr
8E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 120 0 t 1,8 MW 612 220 cr
8D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. ?? 0 t 2,4 MW 1 836 660 cr
8B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 210 0 t 3,45 MW 16 529 940 cr
8A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 173 0 t 4,2 MW 49 589 820 cr
Cargo Racks Integrity Mass Power Price
1E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1 000 cr
2E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 3 250 cr
3E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 10 560 cr
4E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 34 330 cr
5E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 111 570 cr
6E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 362 590 cr
7E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1 178 420 cr
Collection Limpets Integrity Mass Power Price
1D Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 32 0,5 t 0,18 MW 1 200 cr
1C Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 40 1,3 t 0,23 MW 2 400 cr
1B Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 48 2 t 0,28 MW 4 800 cr
3D Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 51 2 t 0,27 MW 10 800 cr
3C Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 64 5 t 0,34 MW 21 600 cr
3B Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 77 8 t 0,41 MW 43 200 cr
5E Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 58 8 t 0,3 MW 48 600 cr
5D Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 77 8 t 0,4 MW 97 200 cr
5C Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 96 20 t 0,5 MW 194 400 cr
7E Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 79 32 t 0,41 MW 437 400 cr
7D Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 105 32 t 0,55 MW 874 800 cr
Docking Computers Integrity Mass Power Price
1E Advanced Docking Computer ?? ?? 0 t 0,45 MW ??
Fuel Scoops Integrity Mass Power Price
1E Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 32 0 t 0,14 MW 310 cr
1C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 40 0 t 0,23 MW 5 140 cr
1B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 56 0 t 0,28 MW 20 570 cr
2D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 31 0 t 0,22 MW 4 450 cr
2C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 51 0 t 0,28 MW 17 800 cr
2B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. ?? 0 t 0,34 MW 71 210 cr
2A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 61 0 t 0,39 MW 284 840 cr
3D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 38 0 t 0,27 MW 14 110 cr
3C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 64 0 t 0,34 MW 56 440 cr
7C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 131 0 t 0,69 MW 5 698 790 cr
7B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 183 0 t 0,83 MW 22 795 160 cr
7A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 157 0 t 0,97 MW 91 180 640 cr
8D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 0 t 0,64 MW 4 516 290 cr
8C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 150 0 t 0,8 MW 18 065 160 cr
8B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 210 0 t 0,96 MW 72 260 660 cr
FSD Interdictors Integrity Mass Power Price
1E Frame Shift Drive Interdictor Used to pull targets out of supercruise. 32 1,3 t 0,14 MW 12 000 cr
1D Frame Shift Drive Interdictor Used to pull targets out of supercruise. 24 0,5 t 0,18 MW 36 000 cr
2E Frame Shift Drive Interdictor Used to pull targets out of supercruise. ?? 2,5 t 0,17 MW 33 600 cr
2D Frame Shift Drive Interdictor Used to pull targets out of supercruise. 31 1 t 0,22 MW 100 800 cr
3E Frame Shift Drive Interdictor Used to pull targets out of supercruise. ?? 5 t 0,2 MW 94 080 cr
3C Frame Shift Drive Interdictor Used to pull targets out of supercruise. 64 5 t 0,34 MW 846 720 cr
3B Frame Shift Drive Interdictor Used to pull targets out of supercruise. 90 8 t 0,41 MW 2 540 160 cr
3A Frame Shift Drive Interdictor Used to pull targets out of supercruise. 77 5 t 0,48 MW 7 620 480 cr
4E Frame Shift Drive Interdictor Used to pull targets out of supercruise. ?? 10 t 0,25 MW 263 420 cr
4D Frame Shift Drive Interdictor Used to pull targets out of supercruise. 48 4 t 0,33 MW 790 270 cr
4B Frame Shift Drive Interdictor Used to pull targets out of supercruise. 112 16 t 0,49 MW 7 112 450 cr
Fuel Transfer Limpets Integrity Mass Power Price
1C Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 40 1,3 t 0,23 MW 2 400 cr
1B Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 48 2 t 0,32 MW 4 800 cr
3D Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 51 2 t 0,2 MW 10 800 cr
3C Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 64 5 t 0,34 MW 21 600 cr
3B Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 77 8 t 0,48 MW 43 200 cr
5E Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. ?? 20 t 0,4 MW 48 600 cr
5D Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 77 8 t 0,3 MW 97 200 cr
5C Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 96 20 t 0,5 MW 194 400 cr
7E Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. ?? 80 t 0,55 MW 437 400 cr
7D Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 105 32 t 0,41 MW 874 800 cr
7C Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. ?? 80 t 0,69 MW 1 749 600 cr
Hatch Breaker Limpets Integrity Mass Power Price
1E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 32 1,3 t 0,12 MW 600 cr
1C Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 40 1,3 t 0,2 MW 2 400 cr
1B Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 56 2 t 0,24 MW 4 800 cr
3C Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 64 5 t 0,3 MW 21 600 cr
5C Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 96 20 t 0,5 MW 194 400 cr
7E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 80 t 0,42 MW 437 400 cr
7D Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 32 t 0,56 MW 874 800 cr
7C Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 80 t 0,7 MW 1 749 600 cr
Multi Limpet Controller Integrity Mass Power Price
3C Mining Multi Limpet Controller ?? 68 10 t 0,35 MW ??
3C Operations Multi Limpet Controller ?? 68 10 t 0,35 MW ??
3C Rescue Multi Limpet Controller ?? 68 10 t 0,35 MW ??
3B Operations Multi Limpet Controller ?? 80 15 t 0,3 MW ??
Planetary Vehicle Hangars Integrity Mass Power Price
2H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 12 t 0,25 MW 18 000 cr
2G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 6 t 0,75 MW 21 600 cr
4H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 20 t 0,4 MW 72 000 cr
4G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 10 t 1,2 MW 86 400 cr
6H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 34 t 0,6 MW 576 000 cr
6G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 17 t 1,8 MW 691 200 cr
Recon Limpets Integrity Mass Power Price
1E Recon Limpet Controller Controls a limpet that can hack into data points. ?? 1,3 t 0,18 MW ??
3E Recon Limpet Controller Controls a limpet that can hack into data points. ?? 2 t 0,2 MW ??
5E Recon Limpet Controller Controls a limpet that can hack into data points. ?? 20 t 0,5 MW ??
7E Recon Limpet Controller Controls a limpet that can hack into data points. ?? 128 t 0,97 MW ??
Refineries Integrity Mass Power Price
1E Refinery Converts scooped fragments into usable resources (requires mining laser). 32 0 t 0,14 MW 6 000 cr
1D Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 t 0,18 MW 18 000 cr
1C Refinery Converts scooped fragments into usable resources (requires mining laser). 40 0 t 0,23 MW 54 000 cr
1B Refinery Converts scooped fragments into usable resources (requires mining laser). 56 0 t 0,28 MW 162 000 cr
2E Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 t 0,17 MW 12 600 cr
2D Refinery Converts scooped fragments into usable resources (requires mining laser). 31 0 t 0,22 MW 37 800 cr
2C Refinery Converts scooped fragments into usable resources (requires mining laser). 51 0 t 0,28 MW 113 400 cr
2A Refinery Converts scooped fragments into usable resources (requires mining laser). 61 0 t 0,39 MW 1 020 600 cr
3E Refinery Converts scooped fragments into usable resources (requires mining laser). 51 0 t 0,2 MW 26 460 cr
3D Refinery Converts scooped fragments into usable resources (requires mining laser). 38 0 t 0,27 MW 79 380 cr
3C Refinery Converts scooped fragments into usable resources (requires mining laser). 64 0 t 0,34 MW 238 140 cr
3B Refinery Converts scooped fragments into usable resources (requires mining laser). 90 0 t 0,41 MW 714 420 cr
3A Refinery Converts scooped fragments into usable resources (requires mining laser). 77 0 t 0,48 MW 2 143 260 cr
4E Refinery Converts scooped fragments into usable resources (requires mining laser). 64 0 t 0,25 MW 55 570 cr
4D Refinery Converts scooped fragments into usable resources (requires mining laser). 48 0 t 0,33 MW 166 700 cr
4C Refinery Converts scooped fragments into usable resources (requires mining laser). 80 0 t 0,41 MW 500 090 cr
Repair Limpets Integrity Mass Power Price
1C Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 1,3 t 0,23 MW ??
1B Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 2 t 0,32 MW ??
3C Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 5 t 0,34 MW ??
3B Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 8 t 0,48 MW ??
5E Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 20 t 0,4 MW ??
5D Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 8 t 0,3 MW ??
5C Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 20 t 0,5 MW ??
7E Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 80 t 0,55 MW ??
7D Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 32 t 0,41 MW ??
7C Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 80 t 0,69 MW ??
Shield Cell Banks Integrity Mass Power Price
1C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 40 1,3 t 0,69 MW 3 231 cr
1B Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 56 2 t 0,83 MW 8 078 cr
2C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 51 2,5 t 0,84 MW 9 048 cr
3C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 64 5 t 1,02 MW 25 333 cr
3B Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 8 t 1,22 MW 61 909 cr
7D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 79 32 t 1,66 MW 622 843 cr
7C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 131 80 t 2,07 MW 1 557 108 cr
8D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. ?? 64 t 1,92 MW 1 743 961 cr
8C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. ?? 160 t 2,4 MW 4 359 903 cr
Shield Generators Integrity Mass Power Price
1C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 40 1,3 t 1,2 MW 7 710 cr
2E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 41 2,5 t 0,9 MW 1 980 cr
2D Shield Generator Forms a continually regenerating protective energy shield around the vessel. 31 1 t 1,2 MW 5 930 cr
2C Shield Generator Forms a continually regenerating protective energy shield around the vessel. 51 2,5 t 1,5 MW 17 800 cr
2C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 51 2,5 t 1,5 MW 26 710 cr
2B Shield Generator Forms a continually regenerating protective energy shield around the vessel. 71 4 t 1,8 MW 53 410 cr
3E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 51 5 t 1,08 MW 6 270 cr
3D Shield Generator Forms a continually regenerating protective energy shield around the vessel. 38 2 t 1,44 MW 18 810 cr
3C Shield Generator Forms a continually regenerating protective energy shield around the vessel. 64 5 t 1,8 MW 56 440 cr
3C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 64 5 t 1,8 MW 84 650 cr
3B Shield Generator Forms a continually regenerating protective energy shield around the vessel. 90 8 t 2,16 MW 169 300 cr
Surface Scanners Integrity Mass Power Price
1C Detailed Surface Scanner Advanced stellar body scanner used during exploration. 20 0 t 0 MW 250 000 cr

Utility Mount

Chaff Launchers Integrity Mass Power Price
0I Chaff Launcher Signature tracking defence. When deployed, causes gimbal and turret-mounted devices to lose lock. Requires ammunition. 20 1,3 t 0,2 MW 8 500 cr
ECMs Integrity Mass Power Price
0F Electronic Countermeasure Missile and torpedo defence. When deployed, causes affected ordnance to lose lock. 20 1,3 t 0,2 MW 12 500 cr
Heatsink Launchers Integrity Mass Power Price
0I Heat Sink Launcher Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition. 45 1,3 t 0,2 MW 3 500 cr

Weapon Hardpoint

Beam Lasers Integrity Mass Power Price
2E Beam Laser (Turret) Continuous-fire laser weapon on turret mount, with automatic signature tracking. 51 4 t 0,93 MW 2 099 900 cr
3D Beam Laser (Turret) Continuous-fire laser weapon on turret mount, with automatic signature tracking. 64 8 t 1,51 MW 19 399 600 cr
3C Beam Laser (Fixed) Continuous-fire laser weapon on fixed mount. 64 8 t 1,62 MW 1 177 600 cr
4A Beam Laser (Fixed) Continuous-fire laser weapon on fixed mount. 80 16 t 2,61 MW 2 396 160 cr
4A Beam Laser (Gimbal) Continuous-fire laser weapon on gimballed mount, with signature tracking assist. 80 16 t 2,57 MW ??
Burst Lasers Integrity Mass Power Price
1G Burst Laser (Gimbal) Multiple-pulse laser weapon on gimballed mount, with signature tracking assist. 40 2 t 0,64 MW 8 600 cr
1G Burst Laser (Turret) Multiple-pulse laser weapon on turret mount, with automatic signature tracking. 40 2 t 0,6 MW 52 800 cr
2E Burst Laser (Fixed) Multiple-pulse laser weapon on fixed mount. 40 4 t 1,05 MW 23 000 cr
3E Burst Laser (Gimbal) Multiple-pulse laser weapon on gimballed mount, with signature tracking assist. 64 8 t 1,65 MW 281 600 cr
3D Burst Laser (Fixed) Multiple-pulse laser weapon on fixed mount. 64 8 t 1,66 MW 140 400 cr
Cannons Integrity Mass Power Price
1F Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,32 MW 506 400 cr
1E Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,38 MW 42 200 cr
1D Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 40 2 t 0,34 MW 21 100 cr
2E Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,45 MW 4 051 200 cr
2D Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 51 4 t 0,49 MW 168 430 cr
3C Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 64 8 t 0,67 MW 675 200 cr
Fragment Cannons Integrity Mass Power Price
1E Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,42 MW 182 400 cr
3C Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 64 8 t 1,02 MW 1 167 360 cr
Mines Integrity Mass Power Price
1I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 40 2 t 0,4 MW 24 260 cr
1I Shock Mine Launcher (Fixed) Launches mines that are designed to physically shock and push on a ship more than damage it outright. 40 2 t 0,4 MW 36 400 cr
2I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 51 4 t 0,4 MW 294 080 cr
Mining Tools Integrity Mass Power Price
1D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). 40 2 t 0,5 MW 6 800 cr
1D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0,5 MW 9 400 cr
1D Abrasion Blaster (Fixed) Breaks off surface deposits from asteroids (requires refinery). 40 2 t 0,34 MW ??
1B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance. Only functions as a turret when there is an active Gunner role aboard.
?? 2 t 0,42 MW ??
2B Seismic Charge (Fixed) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery). ?? 4 t 1,2 MW ??
Missiles Integrity Mass Power Price
1B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 40 2 t 0,6 MW 72 600 cr
2B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 51 4 t 1,2 MW 512 400 cr
3A Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 64 8 t 1,62 MW ??
Multi-Cannons Integrity Mass Power Price
1F Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 40 2 t 0,28 MW 9 500 cr
2F Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 0,64 MW 57 000 cr
2F Multi-Cannon (Turret) Rapid fire, small-calibre projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,5 MW 1 292 800 cr
Plasma Accelerators Integrity Mass Power Price
2C Plasma Accelerator (Fixed) Energy projectile weapon on fixed mount. 51 4 t 1,43 MW 834 200 cr
Pulse Lasers Integrity Mass Power Price
3F Pulse Laser (Turret) Single-pulse laser weapon on turret mount, with automatic signature tracking. 64 8 t 0,89 MW 400 400 cr
Rail Guns Integrity Mass Power Price
1D Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 40 2 t 1,15 MW 51 600 cr
2B Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 51 4 t 1,63 MW 412 800 cr
Torpedoes Integrity Mass Power Price
2I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 51 4 t 0,4 MW 44 800 cr
3I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 64 8 t 0,6 MW ??