CMDR Klaus_Reiser profile
![](/img/users/default.png?v=1548248885)
![](/img/users/ps4.png)
(Python)
![](/img/ships/128049339/python_lowlighteffect_01_01.jpg)
Federation: Lieutenant
Empire: King
Balance |
|
---|---|
Current assets | 4,149,637,053 cr |
Credits spent on ships | 847,715,668 cr |
Credits spent on outfitting | 752,488,429 cr |
Credits spent on repairs | 8,966,225 cr |
Credits spent on fuel | 758,361 cr |
Credits spent on munitions | 63,683 cr |
Insurance claims | 38 |
Total claim costs | 89,900,571 cr |
Combat |
|
Bounties claimed | 4 |
Profit from bounties | 2,820 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,000 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 53 |
Lifetime fines value | 91,521 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 12,650 cr |
Highest bounty issued | 3,900 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 230 |
Trading profit | 3,503,811,310 cr |
Commodities traded | 404,777 |
Average profit | 2,876,692 cr |
Highest single transaction | 74,694,555 cr |
Mining |
|
Profits from mining | 75,741,907 cr |
Minerals refined | 69 |
Materials collected | 6,891 |
Exploration |
|
Systems visited | 10,804 |
Profits from exploration | 786,591,793 cr |
Level 2 detailed scans | 37,934 |
Level 3 detailed scans | 38,355 |
Highest payout | 6,039,827 cr |
Total hyperspace distance | 523,339 ly |
Total hyperspace jumps | 15,531 |
Max distance from start | 44,210.74 ly |
Max distance from Sol | 44,193.56 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 10W 3D 13H 59M |
Passengers |
|
Total bulk passengers delivered | 1,378 |
Total VIPs delivered | 887 |
Total delivered | 2,265 |
Total ejected | 65 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 828 |
Grade 1 upgrades generated | 205 |
Grade 2 upgrades generated | 203 |
Grade 3 upgrades generated | 217 |
Grade 4 upgrades generated | 131 |
Grade 5 upgrades generated | 72 |
Crew |
|
Crew credits earned | 323,258,540 cr |
Crew hired | 3 |
Crew lost | 1 |