CMDR Chris Maver profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 18,427,129,851 cr |
Credits spent on ships | 2,662,361,934 cr |
Credits spent on outfitting | 9,546,307,798 cr |
Credits spent on repairs | 131,582,641 cr |
Credits spent on fuel | 6,359,412 cr |
Credits spent on munitions | 23,447,089 cr |
Insurance claims | 292 |
Total claim costs | 1,298,398,669 cr |
Combat |
|
Bounties claimed | 11,893 |
Profit from bounties | 892,031,093 cr |
Combat bonds | 13,523 |
Profit from combat bonds | 2,730,734,727 cr |
Assassinations | 422 |
Profit from assassinations | 341,061,544 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 1,276 |
Crime |
|
Fines issued | 2,870 |
Lifetime fines value | 7,809,901 cr |
Bounties received/earned | 4,139 |
Lifetime bounty value | 4,434,665 cr |
Highest bounty issued | 26,320 cr |
Smuggling |
|
Black market network | 53 |
Black market profit | 35,013,382 cr |
Commodities smuggled | 7,075 |
Average profit | 315,436 cr |
Highest single transaction | 12,272,421 cr |
Trading |
|
Market network | 422 |
Trading profit | 15,954,750,397 cr |
Commodities traded | 733,937 |
Average profit | 5,545,621 cr |
Highest single transaction | 267,212,380 cr |
Mining |
|
Profits from mining | 3,960,889,417 cr |
Minerals refined | 17,769 |
Materials collected | 43,549 |
Exploration |
|
Systems visited | 24,251 |
Profits from exploration | 1,340,738,145 cr |
Level 2 detailed scans | 36,555 |
Level 3 detailed scans | 74,893 |
Highest payout | 13,890,457 cr |
Total hyperspace distance | 1,755,107 ly |
Total hyperspace jumps | 68,418 |
Max distance from start | 42,602.61 ly |
Max distance from Sol | 42,656.19 ly |
Max distance from Colonia | 29,116.67 ly |
Approximate time played | 48W 4D 9H 54M |
Passengers |
|
Total bulk passengers delivered | 7,774 |
Total VIPs delivered | 2,798 |
Total delivered | 10,572 |
Total ejected | 75 |
Search and Rescue |
|
Total items rescued | 159 |
Total profit | 3,018,214 cr |
Total rescue transactions | 56 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5,105 |
Grade 1 upgrades generated | 541 |
Grade 2 upgrades generated | 364 |
Grade 3 upgrades generated | 1,050 |
Grade 4 upgrades generated | 1,092 |
Grade 5 upgrades generated | 2,058 |
Crew |
|
Crew credits earned | 5,290,246,458 cr |
Crew hired | 10 |
Crew fired | 1 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 2H 57M 8S |
Time in gunner role | 13M 52S |