CMDR Phill P profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 34,884,348,907 cr |
Credits spent on ships | 2,779,261,231 cr |
Credits spent on outfitting | 9,140,229,046 cr |
Credits spent on repairs | 292,536,770 cr |
Credits spent on fuel | 5,664,883 cr |
Credits spent on munitions | 11,349,907 cr |
Insurance claims | 354 |
Total claim costs | 2,969,644,070 cr |
Combat |
|
Bounties claimed | 9,295 |
Profit from bounties | 544,318,495 cr |
Combat bonds | 17,108 |
Profit from combat bonds | 5,248,504,364 cr |
Assassinations | 39 |
Profit from assassinations | 20,564,632 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 421 |
Crime |
|
Fines issued | 1,066 |
Lifetime fines value | 36,590,053 cr |
Bounties received/earned | 709 |
Lifetime bounty value | 687,550 cr |
Highest bounty issued | 24,340 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 51,592 cr |
Commodities smuggled | 265 |
Average profit | 3,035 cr |
Highest single transaction | 12,368 cr |
Trading |
|
Market network | 325 |
Trading profit | 29,103,910,447 cr |
Commodities traded | 664,841 |
Average profit | 4,605,049 cr |
Highest single transaction | 820,562,970 cr |
Mining |
|
Profits from mining | 21,163,181,816 cr |
Minerals refined | 81,389 |
Materials collected | 181,606 |
Exploration |
|
Systems visited | 34,911 |
Profits from exploration | 2,568,350,571 cr |
Level 2 detailed scans | 64,870 |
Level 3 detailed scans | 66,449 |
Highest payout | 14,448,521 cr |
Total hyperspace distance | 3,511,859 ly |
Total hyperspace jumps | 75,031 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 74W 4D 22H 2M |
Passengers |
|
Total bulk passengers delivered | 253,556 |
Total VIPs delivered | 1,764 |
Total delivered | 255,320 |
Total ejected | 249 |
Search and Rescue |
|
Total items rescued | 29,556 |
Total profit | 1,299,543,192 cr |
Total rescue transactions | 1,975 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 13,534 |
Grade 1 upgrades generated | 4,760 |
Grade 2 upgrades generated | 1,157 |
Grade 3 upgrades generated | 1,770 |
Grade 4 upgrades generated | 2,330 |
Grade 5 upgrades generated | 3,517 |
Crew |
|
Crew credits earned | 5,357,304,646 cr |
Crew hired | 42 |
Crew fired | 17 |
Crew lost | 31 |
Multi-Crew |
|
Total time in multi-crew | 1D 2H 17M 25S |