CMDR HaLfY47 profile
(Python Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 62,379,875,635 cr |
Credits spent on ships | 4,004,051,590 cr |
Credits spent on outfitting | 373,432,911,476 cr |
Credits spent on repairs | 424,907,418 cr |
Credits spent on fuel | 6,277,179 cr |
Credits spent on munitions | 81,567,143 cr |
Insurance claims | 271 |
Total claim costs | 3,016,099,639 cr |
Combat |
|
Bounties claimed | 27,345 |
Profit from bounties | 3,985,736,823 cr |
Combat bonds | 24,977 |
Profit from combat bonds | 16,849,188,013 cr |
Assassinations | 1,798 |
Profit from assassinations | 1,833,557,725 cr |
Highest single reward | 2,612,592 cr |
Skimmers killed | 967 |
Crime |
|
Fines issued | 7,957 |
Lifetime fines value | 35,320,762 cr |
Bounties received/earned | 13,938 |
Lifetime bounty value | 298,027,035 cr |
Highest bounty issued | 3,006,300 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 628,298,836 cr |
Commodities smuggled | 50,564 |
Average profit | 1,478,350 cr |
Highest single transaction | 27,197,856 cr |
Trading |
|
Market network | 399 |
Trading profit | 39,955,748,857 cr |
Commodities traded | 904,378 |
Average profit | 9,785,880 cr |
Highest single transaction | 1,071,978,264 cr |
Mining |
|
Profits from mining | 23,804,678,215 cr |
Minerals refined | 27,304 |
Materials collected | 310,217 |
Exploration |
|
Systems visited | 31,584 |
Profits from exploration | 3,979,817,722 cr |
Level 2 detailed scans | 114,630 |
Level 3 detailed scans | 124,221 |
Highest payout | 24,273,644 cr |
Total hyperspace distance | 2,497,530 ly |
Total hyperspace jumps | 64,926 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 58W 12H 6M |
Passengers |
|
Total bulk passengers delivered | 15,101 |
Total VIPs delivered | 884 |
Total delivered | 15,985 |
Total ejected | 101 |
Search and Rescue |
|
Total items rescued | 2,397 |
Total profit | 133,818,737 cr |
Total rescue transactions | 137 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 25,172 |
Grade 1 upgrades generated | 2,032 |
Grade 2 upgrades generated | 2,570 |
Grade 3 upgrades generated | 3,670 |
Grade 4 upgrades generated | 5,227 |
Grade 5 upgrades generated | 11,673 |
Crew |
|
Crew credits earned | 1,336,444,899 cr |
Crew hired | 337 |
Crew fired | 314 |
Crew lost | 32 |
Multi-Crew |
|
Total time in multi-crew | 2D 19H 50M 13S |
Time in gunner role | 1H 9M 27S |
Time in fighter con role | 31M 32S |
Total credits accrued | 892,344 cr |