Perfil de Zafford
(Type-10 Defender)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8.372.970.902 cr |
Credits spent on ships | 786.000.456 cr |
Credits spent on outfitting | 1.486.275.097 cr |
Credits spent on repairs | 4.937.038 cr |
Credits spent on fuel | 426.251 cr |
Credits spent on munitions | 191.109 cr |
Insurance claims | 12 |
Total claim costs | 58.049.512 cr |
Combat |
|
Bounties claimed | 507 |
Profit from bounties | 50.637.117 cr |
Combat bonds | 33 |
Profit from combat bonds | 348.000 cr |
Assassinations | 5 |
Profit from assassinations | 340.237 cr |
Highest single reward | 729.412 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 25.139 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 2.000 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 32.364 cr |
Commodities smuggled | 5 |
Average profit | 6.473 cr |
Highest single transaction | 15.162 cr |
Trading |
|
Market network | 181 |
Trading profit | 17.891.730.747 cr |
Commodities traded | 180.286 |
Average profit | 29.234.854 cr |
Highest single transaction | 252.653.952 cr |
Mining |
|
Profits from mining | 2.460.710.823 cr |
Minerals refined | 1.088 |
Materials collected | 17.129 |
Exploration |
|
Systems visited | 14.509 |
Profits from exploration | 1.052.727.690 cr |
Level 2 detailed scans | 21.905 |
Level 3 detailed scans | 152.394 |
Highest payout | 11.417.980 cr |
Total hyperspace distance | 543.415 a.l. |
Total hyperspace jumps | 16.098 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 19W 5D 23H 43M |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 315.258 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 446 |
Grade 1 upgrades generated | 136 |
Grade 2 upgrades generated | 108 |
Grade 3 upgrades generated | 97 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 62 |
Crew |
|
Crew credits earned | 198.229.786 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 3M 18S |
Time in gunner role | 1H 12M 58S |