CMDR Fuinnel profile
![](/img/users/default.png?v=1548248885)
(Imperial Eagle)
![](/img/ships/128672138/empire_eagle_default_defaultpaintjob.jpg)
Federation: Recruit
Empire: Baron
Balance |
|
---|---|
Current assets | 13 644 294 689 cr |
Credits spent on ships | 731 658 865 cr |
Credits spent on outfitting | 1 193 869 939 cr |
Credits spent on repairs | 6 273 504 cr |
Credits spent on fuel | 74 613 cr |
Credits spent on munitions | 110 973 cr |
Insurance claims | 3 |
Total claim costs | 20 921 985 cr |
Combat |
|
Bounties claimed | 196 |
Profit from bounties | 28 392 759 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 2 378 310 cr |
Highest single reward | 504 045 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 12 |
Lifetime fines value | 4 300 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 5 250 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 35 |
Trading profit | −32 623 661 297 cr |
Commodities traded | 86 975 |
Average profit | −153 162 729 cr |
Highest single transaction | 87 716 288 cr |
Mining |
|
Profits from mining | 32 702 349 cr |
Minerals refined | 576 |
Materials collected | 9 916 |
Exploration |
|
Systems visited | 31 366 |
Profits from exploration | 9 139 847 008 cr |
Level 2 detailed scans | 330 103 |
Level 3 detailed scans | 330 103 |
Highest payout | 20 259 535 cr |
Total hyperspace distance | 973 518 ly |
Total hyperspace jumps | 33 092 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 18W 5D 18H 19M |
Passengers |
|
Total bulk passengers delivered | 1 365 |
Total VIPs delivered | 0 |
Total delivered | 1 365 |
Total ejected | 24 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 93 |
Grade 1 upgrades generated | 7 |
Grade 2 upgrades generated | 11 |
Grade 3 upgrades generated | 21 |
Grade 4 upgrades generated | 25 |
Grade 5 upgrades generated | 29 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 19M 23S |