CMDR EvilEpidemic profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 372 184 292 cr |
Credits spent on ships | 2 459 196 384 cr |
Credits spent on outfitting | 5 918 794 041 cr |
Credits spent on repairs | 32 240 504 cr |
Credits spent on fuel | 456 347 cr |
Credits spent on munitions | 2 498 235 cr |
Insurance claims | 44 |
Total claim costs | 368 906 676 cr |
Combat |
|
Bounties claimed | 5 709 |
Profit from bounties | 344 593 076 cr |
Combat bonds | 195 |
Profit from combat bonds | 7 484 668 cr |
Assassinations | 12 |
Profit from assassinations | 2 208 528 cr |
Highest single reward | 550 750 cr |
Skimmers killed | 542 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 380 581 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 30 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 480 735 cr |
Commodities smuggled | 76 |
Average profit | 68 676 cr |
Highest single transaction | 417 075 cr |
Trading |
|
Market network | 136 |
Trading profit | 22 422 779 360 cr |
Commodities traded | 257 192 |
Average profit | 17 909 568 cr |
Highest single transaction | 566 967 125 cr |
Mining |
|
Profits from mining | 21 972 831 370 cr |
Minerals refined | 37 794 |
Materials collected | 124 054 |
Exploration |
|
Systems visited | 20 500 |
Profits from exploration | 5 565 442 347 cr |
Level 2 detailed scans | 218 994 |
Level 3 detailed scans | 218 993 |
Highest payout | 16 739 685 cr |
Total hyperspace distance | 1 111 773 ly |
Total hyperspace jumps | 23 920 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 15W 6D 15H 34M |
Passengers |
|
Total bulk passengers delivered | 8 912 |
Total VIPs delivered | 238 |
Total delivered | 9 150 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 318 |
Total profit | 9 378 417 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5 583 |
Grade 1 upgrades generated | 858 |
Grade 2 upgrades generated | 901 |
Grade 3 upgrades generated | 1 087 |
Grade 4 upgrades generated | 1 080 |
Grade 5 upgrades generated | 1 657 |
Crew |
|
Crew credits earned | 37 427 cr |
Crew hired | 3 |
Crew fired | 3 |