CMDR Teknikal_Domain profile
(Asp Explorer)
Federation: Recruit
Empire: Squire
Balance |
|
---|---|
Current assets | 5 009 034 935 cr |
Credits spent on ships | 692 345 584 cr |
Credits spent on outfitting | 1 750 714 332 cr |
Credits spent on repairs | 3 082 863 cr |
Credits spent on fuel | 147 396 cr |
Credits spent on munitions | 513 093 cr |
Insurance claims | 19 |
Total claim costs | 17 499 897 cr |
Combat |
|
Bounties claimed | 524 |
Profit from bounties | 50 195 326 cr |
Combat bonds | 27 |
Profit from combat bonds | 1 157 190 cr |
Assassinations | 1 |
Profit from assassinations | 188 625 cr |
Highest single reward | 673 597 cr |
Skimmers killed | 47 |
Crime |
|
Fines issued | 70 |
Lifetime fines value | 43 864 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 48 300 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 90 996 cr |
Commodities smuggled | 31 |
Average profit | 7 583 cr |
Highest single transaction | 21 267 cr |
Trading |
|
Market network | 89 |
Trading profit | 4 750 487 000 cr |
Commodities traded | 82 895 |
Average profit | 11 502 390 cr |
Highest single transaction | 149 679 812 cr |
Mining |
|
Profits from mining | 228 355 110 cr |
Minerals refined | 914 |
Materials collected | 4 549 |
Exploration |
|
Systems visited | 3 252 |
Profits from exploration | 308 215 676 cr |
Level 2 detailed scans | 12 670 |
Level 3 detailed scans | 12 548 |
Highest payout | 5 335 227 cr |
Total hyperspace distance | 148 652 ly |
Total hyperspace jumps | 4 346 |
Max distance from start | 21 944,61 ly |
Max distance from Sol | 22 014,10 ly |
Max distance from Colonia | 24 568,65 ly |
Approximate time played | 3W 22H 34M |
Search and Rescue |
|
Total items rescued | 31 |
Total profit | 696 331 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 209 |
Grade 1 upgrades generated | 75 |
Grade 2 upgrades generated | 52 |
Grade 3 upgrades generated | 53 |
Grade 4 upgrades generated | 22 |
Grade 5 upgrades generated | 7 |
Crew |
|
Crew credits earned | 331 576 499 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 15H 33M 6S |
Time in gunner role | 12M 15S |