CMDR AA_Slautter profile > Fleet > Type-10 Defender [#65]

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Commander name:
Current ship:
deep space explorer [AA-16A]
(Asp Explorer)
 
Member since:
Mar 13, 2018
Distances submitted:
0
 
Systems visited:
2,570
Systems discovered first:
77
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Type-10 Defender [#65]
Paintjob:
%%type9_military_gradient2_01%%
 
Cargo:
3 / 256
 
 
Outfitting links:
Ship statistics
Jump range Mass
Max Unladen Laden Total unladen Total laden Hull Unladen Laden
27.44 ly 26.73 ly 23.66 ly 135.39 ly 119.68 ly 1,200 t 1,912 t 2,232 t
Engine
Speed Boost Minimum mass Optimal mass Maximum mass Optimal multiplier
183 m/s 224 m/s 1,080 t 2,160 t 3,240 t 100.00%
Armour
Integrity Explosive Resistance Kinetic Resistance Thermal Resistance Caustic Resistance
4,044 22.00%  (5,185) 26.87%  (5,530) -36.50%  (2,963) 0.00%  (4,044)
Core internal
Status Priority Health Power Mass
Reactor bay [8A] Power Plant
Overcharged (Grade 2)
On 1 100% 42.84 MW 80.58 % 80 t
Bulkheads [1I] Reactive Surface Composite
On 1 100% 150 t
Military compartment [5D] Hull Reinforcement Package
On 1 100% 16 t
Military compartment [5D] Module Reinforcement Package
On 1 100% 16 t
Thruster mounting [7A] Thrusters
On 100% 9.12 MW 21.29 % 80 t
FSD housing [7A] Frame Shift Drive
Increased FSD Range (Grade 5)
On 100% 1.04 MW 2.42 % 104 t
Environment control [5A] Life Support
On 1 100% 0.85 MW 1.98 % 20 t
Power coupling [7A] Power Distributor
On 100% 0.89 MW 2.08 % 80 t
Sensor suite [4A] Sensors
On 2 100% 1.02 MW 2.38 % 10 t
Fuel store [6C] Fuel Tank
On 1 100% 0 t
Optional internal
Status Priority Health Power Mass
Internal slot (Max class 8) [8E] Cargo Rack
On 1 100% 0 t
Internal slot (Max class 7) [7A] Shield Generator
Reinforced (Grade 3)
On 100% 4.9 MW 11.44 % 80 t
Internal slot (Max class 6) [6A] Fuel Scoop
On 1 100% 0.83 MW 1.94 % 0 t
Internal slot (Max class 5) [5D] Fighter Hangar
On 100% 0.25 MW 0.58 % 20 t
Internal slot (Max class 2) [1C] Detailed Surface Scanner
Expanded Probe Scanning Radius (Grade 2)
On 100% 0 t
Internal slot (Max class 1) [1E] Advanced Docking Computer
On 2 100% 0.45 MW 1.05 % 0 t
Hardpoints
Status Priority Health Power Mass
Large hardpoint [3D] Beam Laser (Turret)
Efficient Weapon (Grade 3)
On 100% 1.15 MW 2.68 % 8 t
Large hardpoint [3D] Beam Laser (Turret)
Efficient Weapon (Grade 3)
On 100% 1.15 MW 2.68 % 8 t
Large hardpoint [3D] Beam Laser (Turret)
Efficient Weapon (Grade 2)
On 100% 1.33 MW 3.1 % 8 t
Large hardpoint [3D] Beam Laser (Turret)
Efficient Weapon (Grade 2)
On 100% 1.33 MW 3.1 % 8 t
Medium hardpoint [2E] Cannon (Turret)
On 100% 0.45 MW 1.05 % 4 t
Medium hardpoint [2D] Fragment Cannon (Turret)
Double Shot (Grade 2)
On 100% 0.79 MW 1.84 % 4 t
Medium hardpoint [2D] Fragment Cannon (Turret)
Double Shot (Grade 3)
On 100% 0.79 MW 1.84 % 4 t
Small hardpoint [1F] Shard Cannon (Turret, Guardian)
On 100% 0.72 MW 1.68 % 2 t
Small hardpoint [1F] Shard Cannon (Turret, Guardian)
On 100% 0.72 MW 1.68 % 2 t
Utility mounts
Status Priority Health Power Mass
Tiny hardpoint [0I] Point Defence
On 1 100% 0.2 MW 0.47 % 0.5 t
Tiny hardpoint [0I] Point Defence
On 1 100% 0.2 MW 0.47 % 0.5 t
Tiny hardpoint [0A] Shield Booster
On 1 100% 1.2 MW 2.8 % 3.5 t
Tiny hardpoint [0I] Chaff Launcher
On 2 100% 0.2 MW 0.47 % 1.3 t
Tiny hardpoint [0I] Heat Sink Launcher
On 2 100% 0.2 MW 0.47 % 1.3 t
Tiny hardpoint [0A] Kill Warrant Scanner
On 100% 3.2 MW 7.47 % 1.3 t