CMDR Phekdak profile
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 66,798,230,518 cr |
Credits spent on ships | 2,954,234,924 cr |
Credits spent on outfitting | 33,008,311,949 cr |
Credits spent on repairs | 89,614,032 cr |
Credits spent on fuel | 2,640,181 cr |
Credits spent on munitions | 29,333,884 cr |
Insurance claims | 105 |
Total claim costs | 561,969,641 cr |
Combat |
|
Bounties claimed | 7,862 |
Profit from bounties | 1,651,008,264 cr |
Combat bonds | 55,851 |
Profit from combat bonds | 7,319,777,034 cr |
Assassinations | 345 |
Profit from assassinations | 341,665,275 cr |
Highest single reward | 1,814,538 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 772 |
Lifetime fines value | 3,863,889 cr |
Bounties received/earned | 905 |
Lifetime bounty value | 12,335,300 cr |
Highest bounty issued | 1,566,400 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 3,853,343 cr |
Commodities smuggled | 495 |
Average profit | 120,417 cr |
Highest single transaction | 1,604,556 cr |
Trading |
|
Market network | 215 |
Trading profit | 10,748,124,057 cr |
Commodities traded | 582,273 |
Average profit | 5,954,639 cr |
Highest single transaction | 404,327,424 cr |
Mining |
|
Profits from mining | 5,324,323,033 cr |
Minerals refined | 2,857 |
Materials collected | 59,825 |
Exploration |
|
Systems visited | 13,945 |
Profits from exploration | 1,290,160,485 cr |
Level 2 detailed scans | 83,857 |
Level 3 detailed scans | 83,840 |
Highest payout | 10,272,246 cr |
Total hyperspace distance | 1,283,613 ly |
Total hyperspace jumps | 32,162 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,581.49 ly |
Approximate time played | 31W 22H 50M |
Passengers |
|
Total bulk passengers delivered | 6,772 |
Total VIPs delivered | 4 |
Total delivered | 6,776 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 528 |
Total profit | 9,123,258 cr |
Total rescue transactions | 112 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 10,330 |
Grade 1 upgrades generated | 1,101 |
Grade 2 upgrades generated | 1,457 |
Grade 3 upgrades generated | 1,985 |
Grade 4 upgrades generated | 2,377 |
Grade 5 upgrades generated | 3,410 |
Crew |
|
Crew credits earned | 2,630,319,157 cr |
Crew hired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 10H 11M 55S |
Time in fighter con role | 30M 26S |