CMDR AlexxxA profile
(Hauler)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23,923,359,578 cr |
Credits spent on ships | 2,073,619,952 cr |
Credits spent on outfitting | 5,692,539,376 cr |
Credits spent on repairs | 29,991,463 cr |
Credits spent on fuel | 603,184 cr |
Credits spent on munitions | 4,204,435 cr |
Insurance claims | 84 |
Total claim costs | 638,028,372 cr |
Combat |
|
Bounties claimed | 1,455 |
Profit from bounties | 176,270,330 cr |
Combat bonds | 1,199 |
Profit from combat bonds | 449,361,696 cr |
Assassinations | 191 |
Profit from assassinations | 99,887,890 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 72 |
Crime |
|
Fines issued | 815 |
Lifetime fines value | 2,328,498 cr |
Bounties received/earned | 877 |
Lifetime bounty value | 3,518,450 cr |
Highest bounty issued | 56,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 30,523 cr |
Commodities smuggled | 26 |
Average profit | 15,262 cr |
Highest single transaction | 20,746 cr |
Trading |
|
Market network | 136 |
Trading profit | 2,907,538,616 cr |
Commodities traded | 106,549 |
Average profit | 4,637,223 cr |
Highest single transaction | 246,725,311 cr |
Mining |
|
Profits from mining | 2,517,916,216 cr |
Minerals refined | 9,937 |
Materials collected | 47,565 |
Exploration |
|
Systems visited | 17,197 |
Profits from exploration | 11,190,817,943 cr |
Level 2 detailed scans | 146,186 |
Level 3 detailed scans | 146,186 |
Highest payout | 24,477,646 cr |
Total hyperspace distance | 680,420 ly |
Total hyperspace jumps | 21,541 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 27W 3D 12H 44M |
Passengers |
|
Total bulk passengers delivered | 716 |
Total VIPs delivered | 2,295 |
Total delivered | 3,011 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 36 |
Total profit | 1,995,253 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 5,127 |
Grade 1 upgrades generated | 564 |
Grade 2 upgrades generated | 703 |
Grade 3 upgrades generated | 930 |
Grade 4 upgrades generated | 1,172 |
Grade 5 upgrades generated | 1,758 |
Crew |
|
Crew credits earned | 443,845,211 cr |
Crew hired | 36 |
Crew fired | 36 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 3H 27M 15S |
Time in gunner role | 15S |
Total credits accrued | 2,973,275 cr |