CMDR AlexxxA profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23,219,836,553 cr |
Credits spent on ships | 2,090,645,706 cr |
Credits spent on outfitting | 5,742,447,561 cr |
Credits spent on repairs | 30,177,388 cr |
Credits spent on fuel | 617,068 cr |
Credits spent on munitions | 4,205,110 cr |
Insurance claims | 84 |
Total claim costs | 638,028,372 cr |
Combat |
|
Bounties claimed | 1,455 |
Profit from bounties | 176,270,330 cr |
Combat bonds | 1,199 |
Profit from combat bonds | 449,361,696 cr |
Assassinations | 191 |
Profit from assassinations | 99,887,890 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 72 |
Crime |
|
Fines issued | 815 |
Lifetime fines value | 2,328,498 cr |
Bounties received/earned | 877 |
Lifetime bounty value | 3,518,450 cr |
Highest bounty issued | 56,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 30,523 cr |
Commodities smuggled | 26 |
Average profit | 15,262 cr |
Highest single transaction | 20,746 cr |
Trading |
|
Market network | 137 |
Trading profit | 4,000,633,206 cr |
Commodities traded | 116,522 |
Average profit | 6,212,163 cr |
Highest single transaction | 246,725,311 cr |
Mining |
|
Profits from mining | 2,517,916,216 cr |
Minerals refined | 9,985 |
Materials collected | 48,624 |
Exploration |
|
Systems visited | 18,885 |
Profits from exploration | 12,438,564,108 cr |
Level 2 detailed scans | 157,719 |
Level 3 detailed scans | 157,719 |
Highest payout | 24,477,646 cr |
Total hyperspace distance | 754,902 ly |
Total hyperspace jumps | 23,314 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 28W 6D 12H 47M |
Passengers |
|
Total bulk passengers delivered | 716 |
Total VIPs delivered | 2,295 |
Total delivered | 3,011 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 36 |
Total profit | 1,995,253 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 5,305 |
Grade 1 upgrades generated | 578 |
Grade 2 upgrades generated | 725 |
Grade 3 upgrades generated | 959 |
Grade 4 upgrades generated | 1,213 |
Grade 5 upgrades generated | 1,830 |
Crew |
|
Crew credits earned | 443,845,211 cr |
Crew hired | 36 |
Crew fired | 36 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 3H 27M 15S |
Time in gunner role | 15S |
Total credits accrued | 2,973,275 cr |