CMDR CMDR Canthor profile
(Krait MkII)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 2,048,495,672 cr |
Credits spent on ships | 284,368,272 cr |
Credits spent on outfitting | 752,722,542 cr |
Credits spent on repairs | 2,665,081 cr |
Credits spent on fuel | 139,822 cr |
Credits spent on munitions | 754,999 cr |
Insurance claims | 22 |
Total claim costs | 28,321,968 cr |
Combat |
|
Bounties claimed | 2,280 |
Profit from bounties | 55,178,597 cr |
Combat bonds | 156 |
Profit from combat bonds | 5,702,278 cr |
Assassinations | 38 |
Profit from assassinations | 1,173,700 cr |
Highest single reward | 832,409 cr |
Skimmers killed | 175 |
Crime |
|
Fines issued | 52 |
Lifetime fines value | 200,495 cr |
Bounties received/earned | 69 |
Lifetime bounty value | 39,340 cr |
Highest bounty issued | 10,585 cr |
Smuggling |
|
Black market network | 56 |
Black market profit | 6,528,567 cr |
Commodities smuggled | 7,987 |
Average profit | 25,110 cr |
Highest single transaction | 272,388 cr |
Trading |
|
Market network | 324 |
Trading profit | 37,807,426 cr |
Commodities traded | 33,009 |
Average profit | 25,546 cr |
Highest single transaction | 2,205,792 cr |
Mining |
|
Profits from mining | 1,494,733 cr |
Minerals refined | 292 |
Materials collected | 9,520 |
Exploration |
|
Systems visited | 6,999 |
Profits from exploration | 336,018,845 cr |
Level 2 detailed scans | 7,631 |
Level 3 detailed scans | 97,272 |
Highest payout | 15,062,615 cr |
Total hyperspace distance | 199,017 ly |
Total hyperspace jumps | 8,915 |
Max distance from start | 25,910.73 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,599.36 ly |
Approximate time played | 10W 2D 7H 33M |
Passengers |
|
Total bulk passengers delivered | 47 |
Total VIPs delivered | 123 |
Total delivered | 170 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 91 |
Total profit | 2,001,209 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 698 |
Grade 1 upgrades generated | 299 |
Grade 2 upgrades generated | 78 |
Grade 3 upgrades generated | 148 |
Grade 4 upgrades generated | 92 |
Grade 5 upgrades generated | 81 |
Crew |
|
Crew credits earned | 95,727,880 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 32M 19S |