Perfil de AlexxxA
(Hauler)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23.923.359.578 cr |
Credits spent on ships | 2.073.619.952 cr |
Credits spent on outfitting | 5.692.539.376 cr |
Credits spent on repairs | 29.991.463 cr |
Credits spent on fuel | 603.184 cr |
Credits spent on munitions | 4.204.435 cr |
Insurance claims | 84 |
Total claim costs | 638.028.372 cr |
Combat |
|
Bounties claimed | 1.455 |
Profit from bounties | 176.270.330 cr |
Combat bonds | 1.199 |
Profit from combat bonds | 449.361.696 cr |
Assassinations | 191 |
Profit from assassinations | 99.887.890 cr |
Highest single reward | 2.000.000 cr |
Skimmers killed | 72 |
Crime |
|
Fines issued | 815 |
Lifetime fines value | 2.328.498 cr |
Bounties received/earned | 877 |
Lifetime bounty value | 3.518.450 cr |
Highest bounty issued | 56.000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 30.523 cr |
Commodities smuggled | 26 |
Average profit | 15.262 cr |
Highest single transaction | 20.746 cr |
Trading |
|
Market network | 136 |
Trading profit | 2.907.538.616 cr |
Commodities traded | 106.549 |
Average profit | 4.637.223 cr |
Highest single transaction | 246.725.311 cr |
Mining |
|
Profits from mining | 2.517.916.216 cr |
Minerals refined | 9.937 |
Materials collected | 47.565 |
Exploration |
|
Systems visited | 17.197 |
Profits from exploration | 11.190.817.943 cr |
Level 2 detailed scans | 146.186 |
Level 3 detailed scans | 146.186 |
Highest payout | 24.477.646 cr |
Total hyperspace distance | 680.420 a.l. |
Total hyperspace jumps | 21.541 |
Max distance from start | 65.248,48 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 27W 3D 12H 44M |
Passengers |
|
Total bulk passengers delivered | 716 |
Total VIPs delivered | 2.295 |
Total delivered | 3.011 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 36 |
Total profit | 1.995.253 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 5.127 |
Grade 1 upgrades generated | 564 |
Grade 2 upgrades generated | 703 |
Grade 3 upgrades generated | 930 |
Grade 4 upgrades generated | 1.172 |
Grade 5 upgrades generated | 1.758 |
Crew |
|
Crew credits earned | 443.845.211 cr |
Crew hired | 36 |
Crew fired | 36 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 3H 27M 15S |
Time in gunner role | 15S |
Total credits accrued | 2.973.275 cr |