Perfil de Maks Freeman
(Imperial Courier)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8.212.132.194 cr |
Credits spent on ships | 1.256.289.866 cr |
Credits spent on outfitting | 3.267.142.448 cr |
Credits spent on repairs | 48.806.746 cr |
Credits spent on fuel | 597.219 cr |
Credits spent on munitions | 1.432.284 cr |
Insurance claims | 19 |
Total claim costs | 181.392.406 cr |
Combat |
|
Bounties claimed | 2.896 |
Profit from bounties | 323.902.293 cr |
Combat bonds | 201 |
Profit from combat bonds | 11.934.504 cr |
Assassinations | 705 |
Profit from assassinations | 694.024.051 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 7.086.726 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 420.500 cr |
Highest bounty issued | 403.700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8.812 cr |
Commodities smuggled | 5 |
Average profit | 1.762 cr |
Highest single transaction | 2.075 cr |
Trading |
|
Market network | 79 |
Trading profit | 205.176.581 cr |
Commodities traded | 46.217 |
Average profit | 581.237 cr |
Highest single transaction | 18.748.224 cr |
Mining |
|
Profits from mining | 4.854.562.468 cr |
Minerals refined | 47 |
Materials collected | 12.839 |
Exploration |
|
Systems visited | 18.791 |
Profits from exploration | 6.088.296.072 cr |
Level 2 detailed scans | 136.806 |
Level 3 detailed scans | 136.804 |
Highest payout | 19.611.334 cr |
Total hyperspace distance | 1.948.488 a.l. |
Total hyperspace jumps | 22.721 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 48.029,90 a.l. |
Approximate time played | 14W 6D 15H 59M |
Passengers |
|
Total bulk passengers delivered | 133 |
Total VIPs delivered | 220 |
Total delivered | 353 |
Total ejected | 3 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1.663 |
Grade 1 upgrades generated | 325 |
Grade 2 upgrades generated | 289 |
Grade 3 upgrades generated | 378 |
Grade 4 upgrades generated | 305 |
Grade 5 upgrades generated | 366 |
Crew |
|
Crew credits earned | 843.065.972 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 21H 2M 18S |
Time in gunner role | 1H 59S |
Time in fighter con role | 57M 47S |