The famous capital of the Alliance of Independent Systems. The system was the subject of many battles between the Federation and the Empire over many years, until in 3230 the Alliance was formed in a massed insurrection against both invaders. The Alliance has now spread over many worlds and so Alioth is now an important political centre. Has an ancient name of Epsilon Ursae Majoris. The permit for this system can be obtained via the Alioth Independents faction.
This system is located at:
R: 82,530 / l: 121,539 / b: 61,413
Right ascension: 12h 56m 10,101s / Declination: 55° 42'8,016''
Metal-rich body (3 to 83 ls), Earth-like world (1.310 to 1.965 ls), Water world (1.075 to 4.161 ls), Ammonia world (2.719 to 7.398 ls), Terraformable (1.021 to 2.037 ls)
This system was visited for the first time on EDSM by Zefod.
10348 ships passed through Alioth space, including 204 ships in the last 7 days.
28 ships passed through Alioth space in the last 24 hours.
Alliance Challenger - 1
Alliance Chieftain - 1
Anaconda - 3
Asp Explorer - 3
Federal Corvette - 2
Imperial Courier - 1
Imperial Cutter - 2
Imperial Eagle - 1
Krait MkII - 3
Krait Phantom - 5
Orca - 1
Python - 4
Vulture - 1
The capital system of the Alliance.
Alioth, the Alliance powerbase, was once a highly contested system. In the decades that followed its colonisation, it was the site of almost constant conflict between the Federation and the Empire. Naturally this made life difficult for the system's inhabitants, whose lives were impacted by generation after generation of war.
The turning point came in 3228, when the Federal corporations supplying one of Alioth's main population centres attempted to raise prices. This triggered a revolt. Federal and Imperial forces were despatched to quell the uprising, but the resistance, bolstered by fighters from neighbouring independent systems, successfully repelled them. Ultimately the Empire chose to withdraw from the system, reluctant to commit to a potentially protracted campaign far from its centre of power. When the Federation realised how unpopular the war had become among Federal citizens, it followed suit.
In the wake of the conflict, the idea of an independent socio-political body rapidly gained popularity among the people of Alioth, and in 3230 the Alliance of Independent Systems was established. Its founding principles were simple: to protect and support those who wanted to remain independent of the Federation and the Empire, and to empower its member systems while simultaneously preserving their independence. Over the next two decades, more than twenty systems joined the Alliance.
Today, the Alliance is widely seen as a paragon of democracy in an increasingly autocratic galaxy. It is governed by a body known as the Alliance Assembly, the primary function of which is to establish common policies and treaties among the Alliance's member systems, and act as an arbitration body when necessary. The notional head of the Assembly is the prime minister, but in reality it is the Council of Admirals that wields the greatest degree of power.
The Council of Admirals is a six-person body comprising the leaders of the six largest military forces in the Alliance. In addition to selecting the prime minister, the Council also commands the Alliance Defence Force, a vast flotilla of ships contributed by each of the Alliance's member systems. The Council of Admirals is free to deploy the Defence Force without the approval of the Assembly, making it extremely powerful.
There can be no argument that the Alliance lacks the power-projection abilities of the Empire and the Federation. But it is more than capable of competing with them in economic and political terms, and of defending its member systems when necessary.