CMDR Light027 profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 24,529,588,075 cr |
Credits spent on ships | 2,504,108,254 cr |
Credits spent on outfitting | 7,205,074,946 cr |
Credits spent on repairs | 343,677,280 cr |
Credits spent on fuel | 7,304,116 cr |
Credits spent on munitions | 6,773,804 cr |
Insurance claims | 405 |
Total claim costs | 6,801,876,313 cr |
Combat |
|
Bounties claimed | 3,553 |
Profit from bounties | 359,505,599 cr |
Combat bonds | 8,070 |
Profit from combat bonds | 9,754,402,828 cr |
Assassinations | 100 |
Profit from assassinations | 100,302,238 cr |
Highest single reward | 1,770,590 cr |
Skimmers killed | 46 |
Crime |
|
Fines issued | 5,705 |
Lifetime fines value | 8,991,511 cr |
Bounties received/earned | 945 |
Lifetime bounty value | 158,508,630 cr |
Highest bounty issued | 5,827,900 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 4,232,145 cr |
Commodities smuggled | 7,460 |
Average profit | 90,046 cr |
Highest single transaction | 500,864 cr |
Trading |
|
Market network | 450 |
Trading profit | 52,637,721,564 cr |
Commodities traded | 8,072,002 |
Average profit | 1,738,653 cr |
Highest single transaction | 910,244,286 cr |
Mining |
|
Profits from mining | 8,190,196,437 cr |
Minerals refined | 12,272 |
Materials collected | 24,194 |
Exploration |
|
Systems visited | 19,928 |
Profits from exploration | 1,944,172,998 cr |
Level 2 detailed scans | 49,980 |
Level 3 detailed scans | 51,182 |
Highest payout | 20,011,790 cr |
Total hyperspace distance | 1,644,032 ly |
Total hyperspace jumps | 46,697 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 45W 6D 1H 52M |
Passengers |
|
Total bulk passengers delivered | 17,846 |
Total VIPs delivered | 1,089 |
Total delivered | 18,935 |
Total ejected | 644 |
Search and Rescue |
|
Total items rescued | 2,387 |
Total profit | 38,381,679 cr |
Total rescue transactions | 43 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3,233 |
Grade 1 upgrades generated | 552 |
Grade 2 upgrades generated | 405 |
Grade 3 upgrades generated | 620 |
Grade 4 upgrades generated | 717 |
Grade 5 upgrades generated | 939 |
Crew |
|
Crew credits earned | 2,752,925,653 cr |
Crew hired | 52 |
Crew fired | 41 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 1D 2H 26M 13S |